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vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
This commit is contained in:
committed by
Alexandre Julliard
parent
4fd3f46109
commit
2480eec98b
Notes:
Alexandre Julliard
2024-05-06 22:37:26 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/831
@@ -142,9 +142,6 @@ struct hlsl_type
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struct rb_entry scope_entry;
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enum hlsl_type_class class;
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/* If class is <= HLSL_CLASS_LAST_NUMERIC, then base_type is <= HLSL_TYPE_LAST_SCALAR.
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* Otherwise, base_type is not used. */
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enum hlsl_base_type base_type;
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/* If class is HLSL_CLASS_SAMPLER, then sampler_dim is <= HLSL_SAMPLER_DIM_LAST_SAMPLER.
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* If class is HLSL_CLASS_TEXTURE, then sampler_dim can be any value of the enum except
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@@ -175,6 +172,11 @@ struct hlsl_type
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union
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{
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/* Additional information if type is numeric. */
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struct
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{
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enum hlsl_base_type type;
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} numeric;
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/* Additional information if type is HLSL_CLASS_STRUCT. */
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struct
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{
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