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vkd3d-shader/ir: Store the shader version in struct vsir_program.
This commit is contained in:
committed by
Alexandre Julliard
parent
fc9043be3c
commit
23dcd4f22b
Notes:
Alexandre Julliard
2024-01-22 22:53:09 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/585
@@ -539,10 +539,9 @@ bool vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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parser->location.source_name = source_name;
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parser->location.line = 1;
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parser->location.column = 0;
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parser->shader_version = *version;
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parser->ops = ops;
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parser->config_flags = vkd3d_shader_init_config_flags();
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return vsir_program_init(&parser->program, instruction_reserve);
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return vsir_program_init(&parser->program, version, instruction_reserve);
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}
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void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,
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@@ -1402,11 +1401,11 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
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descriptor_info1 = &local_descriptor_info1;
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}
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vkd3d_shader_scan_context_init(&context, &parser->shader_version, compile_info,
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vkd3d_shader_scan_context_init(&context, &parser->program.shader_version, compile_info,
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descriptor_info1, combined_sampler_info, message_context);
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if (TRACE_ON())
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vkd3d_shader_trace(&parser->program.instructions, &parser->shader_version);
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vkd3d_shader_trace(&parser->program);
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for (i = 0; i < parser->program.instructions.count; ++i)
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{
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@@ -1583,14 +1582,13 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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switch (compile_info->target_type)
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{
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case VKD3D_SHADER_TARGET_D3D_ASM:
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ret = vkd3d_dxbc_binary_to_text(&parser->program.instructions,
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&parser->shader_version, compile_info, out, VSIR_ASM_D3D);
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ret = vkd3d_dxbc_binary_to_text(&parser->program, compile_info, out, VSIR_ASM_D3D);
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break;
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case VKD3D_SHADER_TARGET_GLSL:
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if ((ret = scan_with_parser(&scan_info, message_context, &scan_descriptor_info, parser)) < 0)
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return ret;
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if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->shader_version,
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if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->program.shader_version,
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message_context, &parser->location)))
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{
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ERR("Failed to create GLSL generator.\n");
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