vkd3d-shader/ir: Store the shader version in struct vsir_program.

This commit is contained in:
Henri Verbeet
2024-01-16 16:40:30 +01:00
committed by Alexandre Julliard
parent fc9043be3c
commit 23dcd4f22b
Notes: Alexandre Julliard 2024-01-22 22:53:09 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/585
8 changed files with 61 additions and 56 deletions

View File

@@ -414,6 +414,7 @@ static bool has_relative_address(uint32_t param)
static const struct vkd3d_sm1_opcode_info *shader_sm1_get_opcode_info(
const struct vkd3d_shader_sm1_parser *sm1, enum vkd3d_sm1_opcode opcode)
{
const struct vkd3d_shader_version *version = &sm1->p.program.shader_version;
const struct vkd3d_sm1_opcode_info *info;
unsigned int i = 0;
@@ -424,8 +425,8 @@ static const struct vkd3d_sm1_opcode_info *shader_sm1_get_opcode_info(
return NULL;
if (opcode == info->sm1_opcode
&& vkd3d_shader_ver_ge(&sm1->p.shader_version, info->min_version.major, info->min_version.minor)
&& (vkd3d_shader_ver_le(&sm1->p.shader_version, info->max_version.major, info->max_version.minor)
&& vkd3d_shader_ver_ge(version, info->min_version.major, info->min_version.minor)
&& (vkd3d_shader_ver_le(version, info->max_version.major, info->max_version.minor)
|| !info->max_version.major))
return info;
}
@@ -567,7 +568,7 @@ static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool outp
element->register_count = 1;
element->mask = mask;
element->used_mask = is_dcl ? 0 : mask;
if (sm1->p.shader_version.type == VKD3D_SHADER_TYPE_PIXEL && !output)
if (sm1->p.program.shader_version.type == VKD3D_SHADER_TYPE_PIXEL && !output)
element->interpolation_mode = VKD3DSIM_LINEAR;
return true;
@@ -597,20 +598,20 @@ static void add_signature_mask(struct vkd3d_shader_sm1_parser *sm1, bool output,
static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *sm1,
const struct vkd3d_shader_register *reg, bool is_dcl, unsigned int mask)
{
const struct vkd3d_shader_version *version = &sm1->p.program.shader_version;
unsigned int register_index = reg->idx[0].offset;
switch (reg->type)
{
case VKD3DSPR_TEMP:
if (sm1->p.shader_version.type == VKD3D_SHADER_TYPE_PIXEL
&& sm1->p.shader_version.major == 1 && !register_index)
if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major == 1 && !register_index)
return add_signature_element(sm1, true, "COLOR", 0, VKD3D_SHADER_SV_TARGET, 0, is_dcl, mask);
return true;
case VKD3DSPR_INPUT:
/* For vertex shaders or sm3 pixel shaders, we should have already
* had a DCL instruction. Otherwise, this is a colour input. */
if (sm1->p.shader_version.type == VKD3D_SHADER_TYPE_VERTEX || sm1->p.shader_version.major == 3)
if (version->type == VKD3D_SHADER_TYPE_VERTEX || version->major == 3)
{
add_signature_mask(sm1, false, register_index, mask);
return true;
@@ -620,19 +621,19 @@ static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *
case VKD3DSPR_TEXTURE:
/* For vertex shaders, this is ADDR. */
if (sm1->p.shader_version.type == VKD3D_SHADER_TYPE_VERTEX)
if (version->type == VKD3D_SHADER_TYPE_VERTEX)
return true;
return add_signature_element(sm1, false, "TEXCOORD", register_index,
VKD3D_SHADER_SV_NONE, register_index, is_dcl, mask);
case VKD3DSPR_OUTPUT:
if (sm1->p.shader_version.type == VKD3D_SHADER_TYPE_VERTEX)
if (version->type == VKD3D_SHADER_TYPE_VERTEX)
{
/* For sm < 2 vertex shaders, this is TEXCRDOUT.
*
* For sm3 vertex shaders, this is OUTPUT, but we already
* should have had a DCL instruction. */
if (sm1->p.shader_version.major == 3)
if (version->major == 3)
{
add_signature_mask(sm1, true, register_index, mask);
return true;
@@ -700,6 +701,7 @@ static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *
static bool add_signature_element_from_semantic(struct vkd3d_shader_sm1_parser *sm1,
const struct vkd3d_shader_semantic *semantic)
{
const struct vkd3d_shader_version *version = &sm1->p.program.shader_version;
const struct vkd3d_shader_register *reg = &semantic->resource.reg.reg;
enum vkd3d_shader_sysval_semantic sysval = VKD3D_SHADER_SV_NONE;
unsigned int mask = semantic->resource.reg.write_mask;
@@ -731,13 +733,13 @@ static bool add_signature_element_from_semantic(struct vkd3d_shader_sm1_parser *
return add_signature_element_from_register(sm1, reg, true, mask);
/* sm2 pixel shaders use DCL but don't provide a semantic. */
if (sm1->p.shader_version.type == VKD3D_SHADER_TYPE_PIXEL && sm1->p.shader_version.major == 2)
if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major == 2)
return add_signature_element_from_register(sm1, reg, true, mask);
/* With the exception of vertex POSITION output, none of these are system
* values. Pixel POSITION input is not equivalent to SV_Position; the closer
* equivalent is VPOS, which is not declared as a semantic. */
if (sm1->p.shader_version.type == VKD3D_SHADER_TYPE_VERTEX
if (version->type == VKD3D_SHADER_TYPE_VERTEX
&& output && semantic->usage == VKD3D_DECL_USAGE_POSITION)
sysval = VKD3D_SHADER_SV_POSITION;
@@ -824,7 +826,7 @@ static void shader_sm1_read_param(struct vkd3d_shader_sm1_parser *sm1,
* VS >= 2.0 have relative addressing (with token)
* VS >= 1.0 < 2.0 have relative addressing (without token)
* The version check below should work in general. */
if (sm1->p.shader_version.major < 2)
if (sm1->p.program.shader_version.major < 2)
{
*addr_token = (1u << 31)
| ((VKD3DSPR_ADDR << VKD3D_SM1_REGISTER_TYPE_SHIFT2) & VKD3D_SM1_REGISTER_TYPE_MASK2)
@@ -853,7 +855,7 @@ static void shader_sm1_skip_opcode(const struct vkd3d_shader_sm1_parser *sm1, co
/* Version 2.0+ shaders may contain address tokens, but fortunately they
* have a useful length mask - use it here. Version 1.x shaders contain no
* such tokens. */
if (sm1->p.shader_version.major >= 2)
if (sm1->p.program.shader_version.major >= 2)
{
length = (opcode_token & VKD3D_SM1_INSTRUCTION_LENGTH_MASK) >> VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
*ptr += length;
@@ -1109,7 +1111,7 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, str
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
"Invalid opcode %#x (token 0x%08x, shader version %u.%u).",
opcode_token & VKD3D_SM1_OPCODE_MASK, opcode_token,
sm1->p.shader_version.major, sm1->p.shader_version.minor);
sm1->p.program.shader_version.major, sm1->p.program.shader_version.minor);
goto fail;
}