vkd3d-shader: Introduce VKD3D_SHADER_TARGET_MSL.

This commit is contained in:
Feifan He
2024-08-27 10:34:57 +08:00
committed by Henri Verbeet
parent ab525f31e4
commit 23ba1a5e07
Notes: Henri Verbeet 2024-09-12 18:55:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1055
7 changed files with 52 additions and 2 deletions

View File

@@ -113,7 +113,10 @@ target_type_info[] =
true},
{VKD3D_SHADER_TARGET_GLSL,
"glsl", "An 'OpenGL Shading Language' shader.\n",
false}
false},
{VKD3D_SHADER_TARGET_MSL,
"msl", "A 'Metal Shading Language' shader.\n",
false},
};
static bool read_shader(struct vkd3d_shader_code *shader, FILE *f)