vkd3d-shader: Introduce VKD3D_SHADER_TARGET_MSL.

This commit is contained in:
Feifan He
2024-08-27 10:34:57 +08:00
committed by Henri Verbeet
parent ab525f31e4
commit 23ba1a5e07
Notes: Henri Verbeet 2024-09-12 18:55:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1055
7 changed files with 52 additions and 2 deletions

View File

@@ -238,6 +238,8 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_VSIR_INVALID_GS = 9019,
VKD3D_SHADER_WARNING_VSIR_DYNAMIC_DESCRIPTOR_ARRAY = 9300,
VKD3D_SHADER_ERROR_MSL_INTERNAL = 10000,
};
enum vkd3d_shader_opcode
@@ -1593,6 +1595,8 @@ int spirv_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
int msl_compile(struct vkd3d_shader_message_context *message_context);
enum vkd3d_md5_variant
{
VKD3D_MD5_STANDARD,