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vkd3d: Ignore D3D12_SO_NO_RASTERIZED_STREAM when stream output is disabled.
Fixes the black screen problem in Diablo 2: Resurrected. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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8fbe785c11
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@ -2034,7 +2034,8 @@ static void rs_stream_info_from_d3d12(VkPipelineRasterizationStateStreamCreateIn
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VkPipelineRasterizationStateCreateInfo *vk_rs_desc, const D3D12_STREAM_OUTPUT_DESC *so_desc,
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VkPipelineRasterizationStateCreateInfo *vk_rs_desc, const D3D12_STREAM_OUTPUT_DESC *so_desc,
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const struct vkd3d_vulkan_info *vk_info)
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const struct vkd3d_vulkan_info *vk_info)
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{
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{
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if (!so_desc->RasterizedStream || so_desc->RasterizedStream == D3D12_SO_NO_RASTERIZED_STREAM)
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if (!so_desc->NumEntries || !so_desc->RasterizedStream
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|| so_desc->RasterizedStream == D3D12_SO_NO_RASTERIZED_STREAM)
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return;
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return;
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if (!vk_info->rasterization_stream)
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if (!vk_info->rasterization_stream)
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@ -2811,7 +2812,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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rs_desc_from_d3d12(&graphics->rs_desc, &desc->RasterizerState);
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rs_desc_from_d3d12(&graphics->rs_desc, &desc->RasterizerState);
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have_attachment = graphics->rt_count || graphics->dsv_format || is_dsv_format_unknown;
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have_attachment = graphics->rt_count || graphics->dsv_format || is_dsv_format_unknown;
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if ((!have_attachment && !(desc->PS.pShaderBytecode && desc->PS.BytecodeLength))
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if ((!have_attachment && !(desc->PS.pShaderBytecode && desc->PS.BytecodeLength))
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|| so_desc->RasterizedStream == D3D12_SO_NO_RASTERIZED_STREAM)
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|| (graphics->xfb_enabled && so_desc->RasterizedStream == D3D12_SO_NO_RASTERIZED_STREAM))
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graphics->rs_desc.rasterizerDiscardEnable = VK_TRUE;
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graphics->rs_desc.rasterizerDiscardEnable = VK_TRUE;
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rs_stream_info_from_d3d12(&graphics->rs_stream_info, &graphics->rs_desc, so_desc, vk_info);
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rs_stream_info_from_d3d12(&graphics->rs_stream_info, &graphics->rs_desc, so_desc, vk_info);
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