vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_32_from_64().

This commit is contained in:
Henri Verbeet
2023-12-05 22:42:32 +01:00
committed by Alexandre Julliard
parent 3759186193
commit 21491d1bbb
Notes: Alexandre Julliard 2023-12-13 23:23:35 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/522
3 changed files with 5 additions and 5 deletions

View File

@@ -1550,9 +1550,9 @@ static inline uint32_t vsir_write_mask_64_from_32(uint32_t write_mask32)
return (write_mask64 & VKD3DSP_WRITEMASK_0) | ((write_mask64 & VKD3DSP_WRITEMASK_2) >> 1);
}
static inline unsigned int vkd3d_write_mask_32_from_64(unsigned int write_mask64)
static inline uint32_t vsir_write_mask_32_from_64(uint32_t write_mask64)
{
unsigned int write_mask32 = (write_mask64 | (write_mask64 << 1))
uint32_t write_mask32 = (write_mask64 | (write_mask64 << 1))
& (VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_2);
return write_mask32 | (write_mask32 << 1);
}