vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_32_from_64().

This commit is contained in:
Henri Verbeet
2023-12-05 22:42:32 +01:00
committed by Alexandre Julliard
parent 3759186193
commit 21491d1bbb
Notes: Alexandre Julliard 2023-12-13 23:23:35 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/522
3 changed files with 5 additions and 5 deletions

View File

@@ -1317,7 +1317,7 @@ static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
static const char write_mask_chars[] = "xyzw";
if (param->reg.data_type == VKD3D_DATA_DOUBLE)
write_mask = vkd3d_write_mask_32_from_64(write_mask);
write_mask = vsir_write_mask_32_from_64(write_mask);
shader_addline(buffer, ".%s", compiler->colours.write_mask);
if (write_mask & VKD3DSP_WRITEMASK_0)