vkd3d-shader/d3dbc: Use VKD3D_SM1_REGISTER_TYPE_SHIFT and related constants in sm1_encode_register_type().

This commit is contained in:
Henri Verbeet 2024-08-13 21:55:13 +02:00
parent f163df787e
commit 207664baca
Notes: Henri Verbeet 2024-09-10 21:56:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1046

View File

@ -1865,8 +1865,8 @@ void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buff
static uint32_t sm1_encode_register_type(enum vkd3d_shader_register_type type)
{
return ((type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK)
| ((type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2);
return ((type << VKD3D_SM1_REGISTER_TYPE_SHIFT) & VKD3D_SM1_REGISTER_TYPE_MASK)
| ((type << VKD3D_SM1_REGISTER_TYPE_SHIFT2) & VKD3D_SM1_REGISTER_TYPE_MASK2);
}
struct sm1_instruction