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libs/vkd3d-shader: Translate breakc instructions.
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parent
98c307cdbc
commit
2022702858
@ -2696,6 +2696,8 @@ static uint32_t vkd3d_dxbc_compiler_emit_int_to_bool(struct vkd3d_dxbc_compiler
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uint32_t type_id;
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uint32_t type_id;
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SpvOp op;
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SpvOp op;
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assert(!(condition & ~(VKD3D_SHADER_CONDITIONAL_OP_NZ | VKD3D_SHADER_CONDITIONAL_OP_Z)));
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_BOOL, component_count);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_BOOL, component_count);
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op = condition & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual;
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op = condition & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual;
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return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, val_id,
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return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, val_id,
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@ -3010,6 +3012,23 @@ static void vkd3d_dxbc_compiler_emit_comparison_instruction(struct vkd3d_dxbc_co
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vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, result_id);
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vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, result_id);
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}
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}
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static void vkd3d_dxbc_compiler_emit_breakc(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction, uint32_t target_block_id)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_src_param *src = instruction->src;
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uint32_t condition_id, merge_block_id;
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condition_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
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condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, instruction->flags, 1, condition_id);
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merge_block_id = vkd3d_spirv_alloc_id(builder);
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vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone);
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vkd3d_spirv_build_op_branch_conditional(builder, condition_id, target_block_id, merge_block_id);
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vkd3d_spirv_build_op_label(builder, merge_block_id);
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}
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static void vkd3d_dxbc_compiler_emit_return(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_return(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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@ -3161,6 +3180,13 @@ static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_
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--compiler->control_flow_depth;
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--compiler->control_flow_depth;
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break;
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break;
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case VKD3DSIH_BREAKP:
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assert(compiler->control_flow_depth);
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assert(cf_info->current_block == VKD3D_BLOCK_LOOP);
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vkd3d_dxbc_compiler_emit_breakc(compiler, instruction, cf_info->u.loop.merge_block_id);
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break;
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case VKD3DSIH_RET:
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case VKD3DSIH_RET:
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vkd3d_dxbc_compiler_emit_return(compiler, instruction);
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vkd3d_dxbc_compiler_emit_return(compiler, instruction);
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@ -3361,6 +3387,7 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
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case VKD3DSIH_F32TOF16:
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case VKD3DSIH_F32TOF16:
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vkd3d_dxbc_compiler_emit_f32tof16(compiler, instruction);
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vkd3d_dxbc_compiler_emit_f32tof16(compiler, instruction);
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break;
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break;
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case VKD3DSIH_BREAKP:
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case VKD3DSIH_ELSE:
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case VKD3DSIH_ELSE:
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case VKD3DSIH_ENDIF:
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case VKD3DSIH_ENDIF:
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case VKD3DSIH_ENDLOOP:
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case VKD3DSIH_ENDLOOP:
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