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vkd3d-shader/ir: Rename the "handler_idx" field of struct vkd3d_shader_instruction to "opcode".
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committed by
Alexandre Julliard
parent
5265fbb789
commit
1fe7a6581b
Notes:
Alexandre Julliard
2024-05-30 23:27:39 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/898
@@ -1189,7 +1189,7 @@ struct vkd3d_shader_location
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struct vkd3d_shader_instruction
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{
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struct vkd3d_shader_location location;
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enum vkd3d_shader_opcode handler_idx;
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enum vkd3d_shader_opcode opcode;
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uint32_t flags;
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unsigned int dst_count;
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unsigned int src_count;
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@@ -1238,8 +1238,8 @@ static inline bool vkd3d_shader_ver_le(const struct vkd3d_shader_version *v, uns
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return v->major < major || (v->major == major && v->minor <= minor);
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}
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void vsir_instruction_init(struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_opcode handler_idx);
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void vsir_instruction_init(struct vkd3d_shader_instruction *ins,
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const struct vkd3d_shader_location *location, enum vkd3d_shader_opcode opcode);
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static inline bool vkd3d_shader_instruction_has_texel_offset(const struct vkd3d_shader_instruction *ins)
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{
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