vkd3d-shader/ir: Rename the "handler_idx" field of struct vkd3d_shader_instruction to "opcode".

This commit is contained in:
Henri Verbeet
2024-04-24 20:34:42 +02:00
committed by Alexandre Julliard
parent 5265fbb789
commit 1fe7a6581b
Notes: Alexandre Julliard 2024-05-30 23:27:39 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/898
9 changed files with 215 additions and 214 deletions

View File

@@ -849,12 +849,13 @@ static void vkd3d_shader_scan_add_uav_flag(const struct vkd3d_shader_scan_contex
static bool vkd3d_shader_instruction_is_uav_read(const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_shader_opcode handler_idx = instruction->handler_idx;
return (VKD3DSIH_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_ATOMIC_XOR)
|| (VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR)
|| handler_idx == VKD3DSIH_LD_UAV_TYPED
|| (handler_idx == VKD3DSIH_LD_RAW && instruction->src[1].reg.type == VKD3DSPR_UAV)
|| (handler_idx == VKD3DSIH_LD_STRUCTURED && instruction->src[2].reg.type == VKD3DSPR_UAV);
enum vkd3d_shader_opcode opcode = instruction->opcode;
return (VKD3DSIH_ATOMIC_AND <= opcode && opcode <= VKD3DSIH_ATOMIC_XOR)
|| (VKD3DSIH_IMM_ATOMIC_ALLOC <= opcode && opcode <= VKD3DSIH_IMM_ATOMIC_XOR)
|| opcode == VKD3DSIH_LD_UAV_TYPED
|| (opcode == VKD3DSIH_LD_RAW && instruction->src[1].reg.type == VKD3DSPR_UAV)
|| (opcode == VKD3DSIH_LD_STRUCTURED && instruction->src[2].reg.type == VKD3DSPR_UAV);
}
static void vkd3d_shader_scan_record_uav_read(struct vkd3d_shader_scan_context *context,
@@ -865,9 +866,9 @@ static void vkd3d_shader_scan_record_uav_read(struct vkd3d_shader_scan_context *
static bool vkd3d_shader_instruction_is_uav_counter(const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_shader_opcode handler_idx = instruction->handler_idx;
return handler_idx == VKD3DSIH_IMM_ATOMIC_ALLOC
|| handler_idx == VKD3DSIH_IMM_ATOMIC_CONSUME;
enum vkd3d_shader_opcode opcode = instruction->opcode;
return opcode == VKD3DSIH_IMM_ATOMIC_ALLOC || opcode == VKD3DSIH_IMM_ATOMIC_CONSUME;
}
static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_context *context,
@@ -878,9 +879,10 @@ static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_contex
static bool vkd3d_shader_instruction_is_uav_atomic_op(const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_shader_opcode handler_idx = instruction->handler_idx;
return (VKD3DSIH_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_ATOMIC_XOR)
|| (VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR);
enum vkd3d_shader_opcode opcode = instruction->opcode;
return (VKD3DSIH_ATOMIC_AND <= opcode && opcode <= VKD3DSIH_ATOMIC_XOR)
|| (VKD3DSIH_IMM_ATOMIC_ALLOC <= opcode && opcode <= VKD3DSIH_IMM_ATOMIC_XOR);
}
static void vkd3d_shader_scan_record_uav_atomic_op(struct vkd3d_shader_scan_context *context,
@@ -1132,7 +1134,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
context->location = instruction->location;
switch (instruction->handler_idx)
switch (instruction->opcode)
{
case VKD3DSIH_DCL_CONSTANT_BUFFER:
vkd3d_shader_scan_constant_buffer_declaration(context, instruction);