vkd3d-shader/ir: Rename the "handler_idx" field of struct vkd3d_shader_instruction to "opcode".

This commit is contained in:
Henri Verbeet
2024-04-24 20:34:42 +02:00
committed by Alexandre Julliard
parent 5265fbb789
commit 1fe7a6581b
Notes: Alexandre Julliard 2024-05-30 23:27:39 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/898
9 changed files with 215 additions and 214 deletions

View File

@@ -48,9 +48,9 @@ static void shader_glsl_print_indent(struct vkd3d_string_buffer *buffer, unsigne
static void shader_glsl_unhandled(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
shader_glsl_print_indent(&gen->buffer, gen->indent);
vkd3d_string_buffer_printf(&gen->buffer, "/* <unhandled instruction %#x> */\n", ins->handler_idx);
vkd3d_string_buffer_printf(&gen->buffer, "/* <unhandled instruction %#x> */\n", ins->opcode);
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled instruction %#x.", ins->handler_idx);
"Internal compiler error: Unhandled instruction %#x.", ins->opcode);
}
static void shader_glsl_ret(struct vkd3d_glsl_generator *generator,
@@ -74,7 +74,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
{
generator->location = instruction->location;
switch (instruction->handler_idx)
switch (instruction->opcode)
{
case VKD3DSIH_DCL_INPUT:
case VKD3DSIH_DCL_OUTPUT: