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vkd3d-shader/hlsl: Process GeometryShader as a valid stateblock lhs.
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Notes:
Henri Verbeet
2024-09-14 16:53:12 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1057
@ -570,6 +570,9 @@ static const char * get_fx_4_type_name(const struct hlsl_type *type)
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case HLSL_CLASS_VERTEX_SHADER:
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case HLSL_CLASS_VERTEX_SHADER:
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return "VertexShader";
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return "VertexShader";
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case HLSL_CLASS_GEOMETRY_SHADER:
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return "GeometryShader";
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case HLSL_CLASS_PIXEL_SHADER:
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case HLSL_CLASS_PIXEL_SHADER:
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return "PixelShader";
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return "PixelShader";
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@ -969,6 +969,7 @@ static const char * get_case_insensitive_typename(const char *name)
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{
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{
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"dword",
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"dword",
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"float",
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"float",
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"geometryshader",
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"matrix",
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"matrix",
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"pixelshader",
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"pixelshader",
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"texture",
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"texture",
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@ -7797,6 +7797,11 @@ stateblock_lhs_identifier:
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if (!($$ = hlsl_strdup(ctx, "vertexshader")))
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if (!($$ = hlsl_strdup(ctx, "vertexshader")))
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YYABORT;
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YYABORT;
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}
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}
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| KW_GEOMETRYSHADER
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{
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if (!($$ = hlsl_strdup(ctx, "geometryshader")))
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YYABORT;
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}
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state_block_index_opt:
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state_block_index_opt:
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%empty
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%empty
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