vkd3d-shader/hlsl: Process GeometryShader as a valid stateblock lhs.

This commit is contained in:
Francisco Casas
2024-06-21 15:59:23 -04:00
committed by Henri Verbeet
parent 3423d1b54b
commit 1f9fc2a422
Notes: Henri Verbeet 2024-09-14 16:53:12 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1057
3 changed files with 9 additions and 0 deletions

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@@ -570,6 +570,9 @@ static const char * get_fx_4_type_name(const struct hlsl_type *type)
case HLSL_CLASS_VERTEX_SHADER:
return "VertexShader";
case HLSL_CLASS_GEOMETRY_SHADER:
return "GeometryShader";
case HLSL_CLASS_PIXEL_SHADER:
return "PixelShader";