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vkd3d-shader/hlsl: Process GeometryShader as a valid stateblock lhs.
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committed by
Henri Verbeet
parent
3423d1b54b
commit
1f9fc2a422
Notes:
Henri Verbeet
2024-09-14 16:53:12 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1057
@@ -570,6 +570,9 @@ static const char * get_fx_4_type_name(const struct hlsl_type *type)
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case HLSL_CLASS_VERTEX_SHADER:
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return "VertexShader";
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case HLSL_CLASS_GEOMETRY_SHADER:
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return "GeometryShader";
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case HLSL_CLASS_PIXEL_SHADER:
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return "PixelShader";
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