vkd3d-shader: Use 64 bit swizzles for 64 bit data types in VSIR.

The handling of write masks and swizzles for 64 bit data types is
currently irregular: write masks are always 64 bit, while swizzles
are usually 32 bit, except for SSA registers with are 64 bit.
With this change we always use 64 bit swizzles, in order to make
the situation less surprising and make it easier to convert
registers between SSA and TEMP.

64 bit swizzles are always required to have X in their last two
components.
This commit is contained in:
Giovanni Mascellani
2024-01-22 17:15:36 +01:00
committed by Alexandre Julliard
parent 5ec1825eb3
commit 1f536238a8
Notes: Alexandre Julliard 2024-01-29 22:52:55 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Conor McCarthy (@cmccarthy)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/603
5 changed files with 88 additions and 24 deletions

View File

@@ -3594,11 +3594,17 @@ static bool vkd3d_swizzle_is_equal(uint32_t dst_write_mask, uint32_t swizzle, ui
return vkd3d_compact_swizzle(VKD3D_SHADER_NO_SWIZZLE, dst_write_mask) == vkd3d_compact_swizzle(swizzle, write_mask);
}
static bool vkd3d_swizzle_is_scalar(uint32_t swizzle)
static bool vkd3d_swizzle_is_scalar(uint32_t swizzle, const struct vkd3d_shader_register *reg)
{
unsigned int component_idx = vsir_swizzle_get_component(swizzle, 0);
return vsir_swizzle_get_component(swizzle, 1) == component_idx
&& vsir_swizzle_get_component(swizzle, 2) == component_idx
if (vsir_swizzle_get_component(swizzle, 1) != component_idx)
return false;
if (data_type_is_64_bit(reg->data_type))
return true;
return vsir_swizzle_get_component(swizzle, 2) == component_idx
&& vsir_swizzle_get_component(swizzle, 3) == component_idx;
}
@@ -3719,7 +3725,7 @@ static uint32_t spirv_compiler_emit_load_constant64(struct spirv_compiler *compi
for (i = 0, j = 0; i < VKD3D_DVEC2_SIZE; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
values[j++] = reg->u.immconst_u64[vsir_swizzle_get_component64(swizzle, i)];
values[j++] = reg->u.immconst_u64[vsir_swizzle_get_component(swizzle, i)];
}
}
@@ -3886,7 +3892,7 @@ static uint32_t spirv_compiler_emit_load_ssa_reg(struct spirv_compiler *compiler
assert(compiler->failed);
return 0;
}
assert(vkd3d_swizzle_is_scalar(swizzle));
assert(vkd3d_swizzle_is_scalar(swizzle, reg));
if (reg->dimension == VSIR_DIMENSION_SCALAR)
{
@@ -3954,6 +3960,7 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_info.id, SpvMemoryAccessMaskNone);
}
swizzle = data_type_is_64_bit(reg->data_type) ? vsir_swizzle_32_from_64(swizzle) : swizzle;
val_id = spirv_compiler_emit_swizzle(compiler,
val_id, reg_info.write_mask, reg_info.component_type, swizzle, write_mask32);
@@ -7047,11 +7054,11 @@ static void spirv_compiler_emit_ext_glsl_instruction(struct spirv_compiler *comp
static void spirv_compiler_emit_mov(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t val_id, dst_val_id, type_id, dst_id, src_id, write_mask32, swizzle32;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_register_info dst_reg_info, src_reg_info;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t val_id, dst_val_id, type_id, dst_id, src_id;
uint32_t components[VKD3D_VEC4_SIZE];
unsigned int i, component_count;
@@ -7075,7 +7082,9 @@ static void spirv_compiler_emit_mov(struct spirv_compiler *compiler,
return;
}
component_count = vsir_write_mask_component_count(dst->write_mask);
write_mask32 = data_type_is_64_bit(dst->reg.data_type) ? vsir_write_mask_32_from_64(dst->write_mask) : dst->write_mask;
swizzle32 = data_type_is_64_bit(dst->reg.data_type) ? vsir_swizzle_32_from_64(src->swizzle) : src->swizzle;
component_count = vsir_write_mask_component_count(write_mask32);
if (component_count != 1 && component_count != VKD3D_VEC4_SIZE
&& dst_reg_info.write_mask == VKD3DSP_WRITEMASK_ALL)
{
@@ -7088,8 +7097,8 @@ static void spirv_compiler_emit_mov(struct spirv_compiler *compiler,
for (i = 0; i < ARRAY_SIZE(components); ++i)
{
if (dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))
components[i] = VKD3D_VEC4_SIZE + vsir_swizzle_get_component(src->swizzle, i);
if (write_mask32 & (VKD3DSP_WRITEMASK_0 << i))
components[i] = VKD3D_VEC4_SIZE + vsir_swizzle_get_component(swizzle32, i);
else
components[i] = i;
}
@@ -7823,7 +7832,7 @@ static void spirv_compiler_emit_branch(struct spirv_compiler *compiler,
return;
}
if (!vkd3d_swizzle_is_scalar(src->swizzle))
if (!vkd3d_swizzle_is_scalar(src->swizzle, &src->reg))
{
WARN("Unexpected src swizzle %#x.\n", src->swizzle);
spirv_compiler_warning(compiler, VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE,
@@ -7854,7 +7863,7 @@ static void spirv_compiler_emit_switch(struct spirv_compiler *compiler,
unsigned int i, word_count;
uint32_t *cases;
if (!vkd3d_swizzle_is_scalar(src[0].swizzle))
if (!vkd3d_swizzle_is_scalar(src[0].swizzle, &src[0].reg))
{
WARN("Unexpected src swizzle %#x.\n", src[0].swizzle);
spirv_compiler_warning(compiler, VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE,