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vkd3d-shader: Use 64 bit swizzles for 64 bit data types in VSIR.
The handling of write masks and swizzles for 64 bit data types is currently irregular: write masks are always 64 bit, while swizzles are usually 32 bit, except for SSA registers with are 64 bit. With this change we always use 64 bit swizzles, in order to make the situation less surprising and make it easier to convert registers between SSA and TEMP. 64 bit swizzles are always required to have X in their last two components.
This commit is contained in:
committed by
Alexandre Julliard
parent
5ec1825eb3
commit
1f536238a8
Notes:
Alexandre Julliard
2024-01-29 22:52:55 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/603
@@ -1389,7 +1389,7 @@ static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
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{
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static const char write_mask_chars[] = "xyzw";
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if (param->reg.data_type == VKD3D_DATA_DOUBLE)
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if (data_type_is_64_bit(param->reg.data_type))
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write_mask = vsir_write_mask_32_from_64(write_mask);
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shader_addline(buffer, ".%s", compiler->colours.write_mask);
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@@ -1454,13 +1454,18 @@ static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
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if (param->reg.type != VKD3DSPR_IMMCONST && param->reg.type != VKD3DSPR_IMMCONST64
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&& param->reg.dimension == VSIR_DIMENSION_VEC4)
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{
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unsigned int swizzle_x = vsir_swizzle_get_component(swizzle, 0);
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unsigned int swizzle_y = vsir_swizzle_get_component(swizzle, 1);
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unsigned int swizzle_z = vsir_swizzle_get_component(swizzle, 2);
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unsigned int swizzle_w = vsir_swizzle_get_component(swizzle, 3);
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static const char swizzle_chars[] = "xyzw";
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unsigned int swizzle_x, swizzle_y, swizzle_z, swizzle_w;
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if (data_type_is_64_bit(param->reg.data_type))
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swizzle = vsir_swizzle_32_from_64(swizzle);
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swizzle_x = vsir_swizzle_get_component(swizzle, 0);
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swizzle_y = vsir_swizzle_get_component(swizzle, 1);
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swizzle_z = vsir_swizzle_get_component(swizzle, 2);
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swizzle_w = vsir_swizzle_get_component(swizzle, 3);
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if (swizzle_x == swizzle_y
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&& swizzle_x == swizzle_z
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&& swizzle_x == swizzle_w)
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