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vkd3d: Pass descriptor offset info to vkd3d-shader for compute pipelines.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
6a88c57f5d
commit
1edbd3d698
@ -35105,7 +35105,6 @@ static void test_unbounded_resource_arrays(void)
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D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
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get_buffer_readback_with_command_list(output_buffers[i], DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
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/* Buffers at index >= 64 are aliased. */
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todo_if(i != 74 && i > 63)
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check_readback_data_uint(&rb, NULL, (i < 64 ? 63 - i : 127 - i) ^ 0x35, 0);
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release_resource_readback(&rb);
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reset_command_list(command_list, context.allocator);
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