vkd3d-shader/tpf: Write the patch constant function in hull shaders.

We use a single hs_fork_phase here for the patch constant function.
This commit is contained in:
Shaun Ren
2024-10-15 16:33:21 -04:00
committed by Henri Verbeet
parent f771f081d9
commit 1ed5f1a4d0
Notes: Henri Verbeet 2024-10-16 21:47:54 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1187
5 changed files with 55 additions and 35 deletions

View File

@@ -1924,7 +1924,7 @@ static inline void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
#define VKD3D_DXBC_HEADER_SIZE (8 * sizeof(uint32_t))
#define VKD3D_DXBC_CHUNK_ALIGNMENT sizeof(uint32_t)
#define DXBC_MAX_SECTION_COUNT 6
#define DXBC_MAX_SECTION_COUNT 7
struct dxbc_writer
{