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vkd3d-shader/tpf: Write the patch constant function in hull shaders.
We use a single hs_fork_phase here for the patch constant function.
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Notes:
Henri Verbeet
2024-10-16 21:47:54 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1187
@@ -1924,7 +1924,7 @@ static inline void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
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#define VKD3D_DXBC_HEADER_SIZE (8 * sizeof(uint32_t))
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#define VKD3D_DXBC_CHUNK_ALIGNMENT sizeof(uint32_t)
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#define DXBC_MAX_SECTION_COUNT 6
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#define DXBC_MAX_SECTION_COUNT 7
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struct dxbc_writer
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{
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