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vkd3d-shader/d3dbc: Write the actual constant info offset in write_sm1_uniforms().
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Notes:
Henri Verbeet
2024-09-23 15:56:40 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1098
@ -1721,7 +1721,7 @@ static void sm1_sort_externs(struct hlsl_ctx *ctx)
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void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
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{
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size_t ctab_offset, ctab_start, ctab_end, vars_start, size_offset, creator_offset, offset;
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size_t ctab_offset, ctab_start, ctab_end, vars_offset, vars_start, size_offset, creator_offset, offset;
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unsigned int uniform_count = 0;
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struct hlsl_ir_var *var;
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@ -1757,11 +1757,12 @@ void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buff
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creator_offset = put_u32(buffer, 0);
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put_u32(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
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put_u32(buffer, uniform_count);
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put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); /* offset of constants */
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vars_offset = put_u32(buffer, 0);
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put_u32(buffer, 0); /* FIXME: flags */
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put_u32(buffer, 0); /* FIXME: target string */
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vars_start = bytecode_align(buffer);
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set_u32(buffer, vars_offset, vars_start - ctab_start);
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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