vkd3d-shader/ir: Validate the register type for DCL_INPUT_PS_SIV instructions.

This commit is contained in:
Giovanni Mascellani 2024-11-21 23:26:00 +01:00 committed by Henri Verbeet
parent 09ede1e7f2
commit 1d9862261f
Notes: Henri Verbeet 2024-11-25 21:02:53 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1279

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@ -8037,6 +8037,21 @@ static void vsir_validate_dcl_input_ps(struct validation_context *ctx,
}
}
static void vsir_validate_dcl_input_ps_siv(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction)
{
switch (instruction->declaration.register_semantic.reg.reg.type)
{
case VKD3DSPR_INPUT:
break;
default:
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
"Invalid register type %#x in instruction DCL_INPUT_PS_SIV.",
instruction->declaration.register_semantic.reg.reg.type);
}
}
static void vsir_validate_dcl_input_sgv(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction)
{
@ -8376,6 +8391,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
[VKD3DSIH_DCL_INPUT] = {0, 0, vsir_validate_dcl_input},
[VKD3DSIH_DCL_INPUT_PRIMITIVE] = {0, 0, vsir_validate_dcl_input_primitive},
[VKD3DSIH_DCL_INPUT_PS] = {0, 0, vsir_validate_dcl_input_ps},
[VKD3DSIH_DCL_INPUT_PS_SIV] = {0, 0, vsir_validate_dcl_input_ps_siv},
[VKD3DSIH_DCL_INPUT_SGV] = {0, 0, vsir_validate_dcl_input_sgv},
[VKD3DSIH_DCL_INPUT_SIV] = {0, 0, vsir_validate_dcl_input_siv},
[VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT] = {0, 0, vsir_validate_dcl_output_control_point_count},