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libs/vkd3d: Mark d3d12_command_list_SetDescriptorHeaps() as implemented.
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@ -2184,7 +2184,12 @@ static void STDMETHODCALLTYPE d3d12_command_list_ExecuteBundle(ID3D12GraphicsCom
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static void STDMETHODCALLTYPE d3d12_command_list_SetDescriptorHeaps(ID3D12GraphicsCommandList *iface,
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static void STDMETHODCALLTYPE d3d12_command_list_SetDescriptorHeaps(ID3D12GraphicsCommandList *iface,
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UINT heap_count, ID3D12DescriptorHeap *const *heaps)
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UINT heap_count, ID3D12DescriptorHeap *const *heaps)
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{
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{
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FIXME("iface %p, heap_count %u, heaps %p stub!\n", iface, heap_count, heaps);
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TRACE("iface %p, heap_count %u, heaps %p.\n", iface, heap_count, heaps);
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/* Our current implementation does not need this method.
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*
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* It could be used to validate descriptor tables but we do not have an
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* equivalent of the D3D12 Debug Layer. */
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}
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}
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static VkDescriptorSet d3d12_command_list_allocate_descriptor_set(struct d3d12_command_list *list,
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static VkDescriptorSet d3d12_command_list_allocate_descriptor_set(struct d3d12_command_list *list,
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