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vkd3d-shader/fx: Check destination array index when checking for duplicate state entries.
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Notes:
Henri Verbeet
2024-08-12 14:30:49 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/989
@ -1429,17 +1429,28 @@ static void write_fx_4_state_assignment(const struct hlsl_ir_var *var, struct hl
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set_u32(buffer, rhs_offset, value_offset);
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set_u32(buffer, rhs_offset, value_offset);
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}
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}
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static bool state_block_contains_state(const char *name, unsigned int start, struct hlsl_state_block *block)
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static bool state_block_contains_state(const struct hlsl_state_block_entry *entry, unsigned int start_index,
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struct hlsl_state_block *block)
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{
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{
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unsigned int i;
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unsigned int i;
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for (i = start; i < block->count; ++i)
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for (i = start_index; i < block->count; ++i)
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{
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{
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if (block->entries[i]->is_function_call)
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const struct hlsl_state_block_entry *cur = block->entries[i];
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if (cur->is_function_call)
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continue;
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continue;
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if (!ascii_strcasecmp(block->entries[i]->name, name))
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if (ascii_strcasecmp(cur->name, entry->name))
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return true;
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continue;
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if (cur->lhs_has_index != entry->lhs_has_index)
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continue;
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if (cur->lhs_has_index && cur->lhs_index != entry->lhs_index)
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continue;
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return true;
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}
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}
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return false;
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return false;
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@ -1936,7 +1947,7 @@ static void write_fx_4_state_block(struct hlsl_ir_var *var, unsigned int block_i
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struct hlsl_state_block_entry *entry = block->entries[i];
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struct hlsl_state_block_entry *entry = block->entries[i];
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/* Skip if property is reassigned later. This will use the last assignment. */
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/* Skip if property is reassigned later. This will use the last assignment. */
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if (state_block_contains_state(entry->name, i + 1, block))
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if (state_block_contains_state(entry, i + 1, block))
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continue;
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continue;
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/* Resolve special constant names and property names. */
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/* Resolve special constant names and property names. */
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