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tests: Modify ps_movc shader to avoid crashes on Windows.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7215,18 +7215,21 @@ static void test_shader_instructions(void)
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dcl_globalFlags refactoringAllowed
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dcl_constantbuffer cb0[3], immediateIndexed
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dcl_output o0.xyzw
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mov o0.xyzw, cb0[0].xyzw
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movc o0.xyzw, o0.xyzw, cb0[1].xyzw, cb0[2].xyzw
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dcl_temps 1
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mov r0.xyzw, cb0[0].xyzw
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movc r0.xyzw, r0.xyzw, cb0[1].xyzw, cb0[2].xyzw
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mov o0.xyzw, r0.xyzw
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ret
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#endif
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0x43425844, 0x317dec99, 0x3a8928ca, 0x5db9a8ea, 0xb4806d11, 0x00000001, 0x000000e8, 0x00000003,
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0x43425844, 0x59a5be58, 0x260c36c0, 0x7eadcff2, 0x947f4e9d, 0x00000001, 0x00000104, 0x00000003,
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0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
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0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000070, 0x00000050, 0x0000001c,
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0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000008c, 0x00000050, 0x00000023,
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0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
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0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0b000037, 0x001020f2,
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0x00000000, 0x00102e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000001, 0x00208e46, 0x00000000,
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0x00000002, 0x0100003e,
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0x02000068, 0x00000001, 0x06000036, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000,
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0x0b000037, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000001,
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0x00208e46, 0x00000000, 0x00000002, 0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000,
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0x0100003e,
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};
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static struct named_shader ps_movc = {"movc", ps_movc_code, sizeof(ps_movc_code)};
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static const DWORD ps_swapc0_code[] =
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@ -7474,7 +7477,7 @@ static void test_shader_instructions(void)
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{&ps_breakc_nz, {}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
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{&ps_breakc_z, {}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
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{&ps_continue, {}, {{254.0f}}, TRUE},
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{&ps_continue, {}, {{254.0f}}, true},
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{&ps_continuec_nz, {}, {{509.0f}}},
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{&ps_retc_nz, {{ 0.0f}}, {{1.0f}}},
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@ -7834,12 +7837,12 @@ static void test_shader_instructions(void)
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{&ps_switch_no_default, {{{3}}}, {{2, 2, 2, 2}}},
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{&ps_switch_no_default, {{{4}}}, {{3, 3, 3, 3}}},
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{&ps_movc, {{{0, 0, 0, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 6, 7, 8}}, true},
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{&ps_movc, {{{0, 0, 0, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 6, 7, 4}}, true},
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{&ps_movc, {{{1, 0, 0, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 6, 7, 8}}, true},
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{&ps_movc, {{{1, 0, 0, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 6, 7, 4}}, true},
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{&ps_movc, {{{0, 1, 1, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 2, 3, 8}}, true},
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{&ps_movc, {{{1, 1, 1, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 2, 3, 4}}, true},
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{&ps_movc, {{{0, 0, 0, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 6, 7, 8}}},
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{&ps_movc, {{{0, 0, 0, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 6, 7, 4}}},
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{&ps_movc, {{{1, 0, 0, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 6, 7, 8}}},
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{&ps_movc, {{{1, 0, 0, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 6, 7, 4}}},
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{&ps_movc, {{{0, 1, 1, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 2, 3, 8}}},
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{&ps_movc, {{{1, 1, 1, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 2, 3, 4}}},
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{
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&ps_swapc0,
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@ -8202,12 +8205,6 @@ static void test_shader_instructions(void)
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continue;
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}
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if (uint_tests[i].ps == &ps_movc && is_amd_device(context.device))
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{
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skip("ps_movc crashes on Windows with AMD GPUs.\n");
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continue;
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}
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if (current_ps != uint_tests[i].ps)
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{
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if (context.pipeline_state)
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