From 1b07aae974b971edf13e9b227e13fafea190e03c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Thu, 3 Jan 2019 16:18:14 +0100 Subject: [PATCH] tests: Modify ps_movc shader to avoid crashes on Windows. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- tests/d3d12.c | 37 +++++++++++++++++-------------------- 1 file changed, 17 insertions(+), 20 deletions(-) diff --git a/tests/d3d12.c b/tests/d3d12.c index 31c469b1..534fd93c 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -7215,18 +7215,21 @@ static void test_shader_instructions(void) dcl_globalFlags refactoringAllowed dcl_constantbuffer cb0[3], immediateIndexed dcl_output o0.xyzw - mov o0.xyzw, cb0[0].xyzw - movc o0.xyzw, o0.xyzw, cb0[1].xyzw, cb0[2].xyzw + dcl_temps 1 + mov r0.xyzw, cb0[0].xyzw + movc r0.xyzw, r0.xyzw, cb0[1].xyzw, cb0[2].xyzw + mov o0.xyzw, r0.xyzw ret #endif - 0x43425844, 0x317dec99, 0x3a8928ca, 0x5db9a8ea, 0xb4806d11, 0x00000001, 0x000000e8, 0x00000003, + 0x43425844, 0x59a5be58, 0x260c36c0, 0x7eadcff2, 0x947f4e9d, 0x00000001, 0x00000104, 0x00000003, 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000, - 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000070, 0x00000050, 0x0000001c, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000008c, 0x00000050, 0x00000023, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000, - 0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0b000037, 0x001020f2, - 0x00000000, 0x00102e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000001, 0x00208e46, 0x00000000, - 0x00000002, 0x0100003e, + 0x02000068, 0x00000001, 0x06000036, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, + 0x0b000037, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000001, + 0x00208e46, 0x00000000, 0x00000002, 0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, + 0x0100003e, }; static struct named_shader ps_movc = {"movc", ps_movc_code, sizeof(ps_movc_code)}; static const DWORD ps_swapc0_code[] = @@ -7474,7 +7477,7 @@ static void test_shader_instructions(void) {&ps_breakc_nz, {}, {{0.0f, 1.0f, 0.0f, 1.0f}}}, {&ps_breakc_z, {}, {{0.0f, 1.0f, 0.0f, 1.0f}}}, - {&ps_continue, {}, {{254.0f}}, TRUE}, + {&ps_continue, {}, {{254.0f}}, true}, {&ps_continuec_nz, {}, {{509.0f}}}, {&ps_retc_nz, {{ 0.0f}}, {{1.0f}}}, @@ -7834,12 +7837,12 @@ static void test_shader_instructions(void) {&ps_switch_no_default, {{{3}}}, {{2, 2, 2, 2}}}, {&ps_switch_no_default, {{{4}}}, {{3, 3, 3, 3}}}, - {&ps_movc, {{{0, 0, 0, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 6, 7, 8}}, true}, - {&ps_movc, {{{0, 0, 0, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 6, 7, 4}}, true}, - {&ps_movc, {{{1, 0, 0, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 6, 7, 8}}, true}, - {&ps_movc, {{{1, 0, 0, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 6, 7, 4}}, true}, - {&ps_movc, {{{0, 1, 1, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 2, 3, 8}}, true}, - {&ps_movc, {{{1, 1, 1, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 2, 3, 4}}, true}, + {&ps_movc, {{{0, 0, 0, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 6, 7, 8}}}, + {&ps_movc, {{{0, 0, 0, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 6, 7, 4}}}, + {&ps_movc, {{{1, 0, 0, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 6, 7, 8}}}, + {&ps_movc, {{{1, 0, 0, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 6, 7, 4}}}, + {&ps_movc, {{{0, 1, 1, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 2, 3, 8}}}, + {&ps_movc, {{{1, 1, 1, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 2, 3, 4}}}, { &ps_swapc0, @@ -8202,12 +8205,6 @@ static void test_shader_instructions(void) continue; } - if (uint_tests[i].ps == &ps_movc && is_amd_device(context.device)) - { - skip("ps_movc crashes on Windows with AMD GPUs.\n"); - continue; - } - if (current_ps != uint_tests[i].ps) { if (context.pipeline_state)