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vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_primitive_type().
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commit
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Notes:
Alexandre Julliard
2024-04-15 22:23:36 +02:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/789
@ -1590,53 +1590,56 @@ static void shader_dump_ins_modifiers(struct vkd3d_d3d_asm_compiler *compiler,
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if (mmask) FIXME("Unrecognised modifier %#x.\n", mmask);
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}
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static void shader_dump_primitive_type(struct vkd3d_d3d_asm_compiler *compiler,
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const struct vkd3d_shader_primitive_type *primitive_type)
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static void shader_print_primitive_type(struct vkd3d_d3d_asm_compiler *compiler,
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const char *prefix, const struct vkd3d_shader_primitive_type *p, const char *suffix)
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{
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struct vkd3d_string_buffer *buffer = &compiler->buffer;
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const char *primitive_type;
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switch (primitive_type->type)
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switch (p->type)
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{
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case VKD3D_PT_UNDEFINED:
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shader_addline(buffer, "undefined");
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primitive_type = "undefined";
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break;
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case VKD3D_PT_POINTLIST:
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shader_addline(buffer, "pointlist");
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primitive_type = "pointlist";
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break;
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case VKD3D_PT_LINELIST:
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shader_addline(buffer, "linelist");
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primitive_type = "linelist";
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break;
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case VKD3D_PT_LINESTRIP:
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shader_addline(buffer, "linestrip");
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primitive_type = "linestrip";
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break;
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case VKD3D_PT_TRIANGLELIST:
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shader_addline(buffer, "trianglelist");
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primitive_type = "trianglelist";
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break;
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case VKD3D_PT_TRIANGLESTRIP:
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shader_addline(buffer, "trianglestrip");
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primitive_type = "trianglestrip";
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break;
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case VKD3D_PT_TRIANGLEFAN:
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shader_addline(buffer, "trianglefan");
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primitive_type = "trianglefan";
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break;
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case VKD3D_PT_LINELIST_ADJ:
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shader_addline(buffer, "linelist_adj");
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primitive_type = "linelist_adj";
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break;
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case VKD3D_PT_LINESTRIP_ADJ:
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shader_addline(buffer, "linestrip_adj");
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primitive_type = "linestrip_adj";
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break;
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case VKD3D_PT_TRIANGLELIST_ADJ:
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shader_addline(buffer, "trianglelist_adj");
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primitive_type = "trianglelist_adj";
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break;
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case VKD3D_PT_TRIANGLESTRIP_ADJ:
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shader_addline(buffer, "trianglestrip_adj");
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primitive_type = "trianglestrip_adj";
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break;
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case VKD3D_PT_PATCH:
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shader_addline(buffer, "patch%u", primitive_type->patch_vertex_count);
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break;
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vkd3d_string_buffer_printf(buffer, "%spatch%u%s", prefix, p->patch_vertex_count, suffix);
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return;
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default:
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shader_addline(buffer, "<unrecognized_primitive_type %#x>", primitive_type->type);
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break;
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vkd3d_string_buffer_printf(buffer, "%s%s<unhandled primitive type %#x>%s%s",
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prefix, compiler->colours.error, p->type, compiler->colours.reset, suffix);
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return;
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}
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vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, primitive_type, suffix);
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}
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static void shader_dump_interpolation_mode(struct vkd3d_d3d_asm_compiler *compiler,
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@ -1944,8 +1947,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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case VKD3DSIH_DCL_INPUT_PRIMITIVE:
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case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_primitive_type(compiler, &ins->declaration.primitive_type);
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shader_print_primitive_type(compiler, " ", &ins->declaration.primitive_type, "");
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break;
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case VKD3DSIH_DCL_INTERFACE:
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