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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d-shader/hlsl: Add parser support for stream-output object types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
13dfccc1c6
commit
1a6409cd5b
Notes:
Henri Verbeet
2024-11-21 19:35:19 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1254
@ -1565,6 +1565,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
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case HLSL_CLASS_HULL_SHADER:
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case HLSL_CLASS_GEOMETRY_SHADER:
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case HLSL_CLASS_BLEND_STATE:
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case HLSL_CLASS_STREAM_OUTPUT:
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case HLSL_CLASS_NULL:
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break;
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}
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@ -1671,6 +1672,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
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case HLSL_CLASS_HULL_SHADER:
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case HLSL_CLASS_GEOMETRY_SHADER:
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case HLSL_CLASS_BLEND_STATE:
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case HLSL_CLASS_STREAM_OUTPUT:
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case HLSL_CLASS_NULL:
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break;
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}
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@ -762,6 +762,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_CONSTANT_BUFFER:
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case HLSL_CLASS_NULL:
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case HLSL_CLASS_STREAM_OUTPUT:
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vkd3d_unreachable();
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case HLSL_CLASS_VOID:
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@ -1298,6 +1299,7 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_CONSTANT_BUFFER:
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case HLSL_CLASS_NULL:
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case HLSL_CLASS_STREAM_OUTPUT:
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/* This cannot appear as an extern variable. */
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break;
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}
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@ -287,6 +287,7 @@ bool hlsl_type_is_shader(const struct hlsl_type *type)
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_CONSTANT_BUFFER:
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case HLSL_CLASS_BLEND_STATE:
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case HLSL_CLASS_STREAM_OUTPUT:
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case HLSL_CLASS_VOID:
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case HLSL_CLASS_NULL:
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return false;
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@ -434,6 +435,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
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case HLSL_CLASS_HULL_SHADER:
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case HLSL_CLASS_GEOMETRY_SHADER:
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case HLSL_CLASS_BLEND_STATE:
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case HLSL_CLASS_STREAM_OUTPUT:
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case HLSL_CLASS_NULL:
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break;
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}
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@ -525,6 +527,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_VOID:
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case HLSL_CLASS_STREAM_OUTPUT:
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break;
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}
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vkd3d_unreachable();
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@ -680,6 +683,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
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case HLSL_CLASS_SCALAR:
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case HLSL_CLASS_CONSTANT_BUFFER:
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case HLSL_CLASS_NULL:
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case HLSL_CLASS_STREAM_OUTPUT:
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vkd3d_unreachable();
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}
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type = next_type;
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@ -898,6 +902,22 @@ struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *ba
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return type;
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}
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struct hlsl_type *hlsl_new_stream_output_type(struct hlsl_ctx *ctx,
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enum hlsl_so_object_type so_type, struct hlsl_type *data_type)
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{
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struct hlsl_type *type;
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if (!(type = hlsl_alloc(ctx, sizeof(*type))))
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return NULL;
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type->class = HLSL_CLASS_STREAM_OUTPUT;
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type->e.so.so_type = so_type;
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type->e.so.type = data_type;
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list_add_tail(&ctx->types, &type->entry);
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return type;
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}
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struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name,
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struct hlsl_struct_field *fields, size_t field_count)
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{
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@ -1086,6 +1106,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_VOID:
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case HLSL_CLASS_STREAM_OUTPUT:
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break;
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}
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@ -1157,6 +1178,11 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
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case HLSL_CLASS_CONSTANT_BUFFER:
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return hlsl_types_are_equal(t1->e.resource.format, t2->e.resource.format);
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case HLSL_CLASS_STREAM_OUTPUT:
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if (t1->e.so.so_type != t2->e.so.so_type)
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return false;
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return hlsl_types_are_equal(t1->e.so.type, t2->e.so.type);
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case HLSL_CLASS_DEPTH_STENCIL_STATE:
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case HLSL_CLASS_DEPTH_STENCIL_VIEW:
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case HLSL_CLASS_EFFECT_GROUP:
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@ -2836,6 +2862,20 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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vkd3d_string_buffer_printf(string, "<error type>");
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return string;
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case HLSL_CLASS_STREAM_OUTPUT:
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if (type->e.so.so_type == HLSL_STREAM_OUTPUT_POINT_STREAM)
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vkd3d_string_buffer_printf(string, "PointStream");
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else if (type->e.so.so_type == HLSL_STREAM_OUTPUT_LINE_STREAM)
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vkd3d_string_buffer_printf(string, "LineStream");
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else
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vkd3d_string_buffer_printf(string, "TriangleStream");
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if ((inner_string = hlsl_type_to_string(ctx, type->e.so.type)))
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{
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vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
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hlsl_release_string_buffer(ctx, inner_string);
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}
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return string;
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case HLSL_CLASS_DEPTH_STENCIL_STATE:
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case HLSL_CLASS_DEPTH_STENCIL_VIEW:
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case HLSL_CLASS_EFFECT_GROUP:
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@ -104,6 +104,7 @@ enum hlsl_type_class
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HLSL_CLASS_GEOMETRY_SHADER,
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HLSL_CLASS_CONSTANT_BUFFER,
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HLSL_CLASS_BLEND_STATE,
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HLSL_CLASS_STREAM_OUTPUT,
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HLSL_CLASS_VOID,
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HLSL_CLASS_NULL,
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HLSL_CLASS_ERROR,
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@ -141,6 +142,13 @@ enum hlsl_sampler_dim
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/* NOTE: Remember to update object_methods[] in hlsl.y if this enum is modified. */
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};
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enum hlsl_so_object_type
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{
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HLSL_STREAM_OUTPUT_POINT_STREAM,
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HLSL_STREAM_OUTPUT_LINE_STREAM,
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HLSL_STREAM_OUTPUT_TRIANGLE_STREAM,
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};
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enum hlsl_regset
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{
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HLSL_REGSET_SAMPLERS,
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@ -219,6 +227,12 @@ struct hlsl_type
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} resource;
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/* Additional field to distinguish object types. Currently used only for technique types. */
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unsigned int version;
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/* Additional information if type is HLSL_CLASS_STREAM_OUTPUT. */
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struct
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{
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struct hlsl_type *type;
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enum hlsl_so_object_type so_type;
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} so;
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} e;
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/* Number of numeric register components used by one value of this type, for each regset.
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@ -1518,6 +1532,8 @@ struct hlsl_ir_node *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *cond
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struct hlsl_ir_node *hlsl_new_int_constant(struct hlsl_ctx *ctx, int32_t n, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_jump(struct hlsl_ctx *ctx,
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enum hlsl_ir_jump_type type, struct hlsl_ir_node *condition, const struct vkd3d_shader_location *loc);
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struct hlsl_type *hlsl_new_stream_output_type(struct hlsl_ctx *ctx,
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enum hlsl_so_object_type so_type, struct hlsl_type *type);
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struct hlsl_ir_node *hlsl_new_ternary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op,
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struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2, struct hlsl_ir_node *arg3);
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@ -104,6 +104,7 @@ if {return KW_IF; }
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in {return KW_IN; }
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inline {return KW_INLINE; }
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inout {return KW_INOUT; }
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LineStream {return KW_LINESTREAM; }
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linear {return KW_LINEAR; }
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matrix {return KW_MATRIX; }
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namespace {return KW_NAMESPACE; }
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@ -114,6 +115,7 @@ out {return KW_OUT; }
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packoffset {return KW_PACKOFFSET; }
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pass {return KW_PASS; }
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PixelShader {return KW_PIXELSHADER; }
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PointStream {return KW_POINTSTREAM; }
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pixelshader {return KW_PIXELSHADER; }
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RasterizerOrderedBuffer {return KW_RASTERIZERORDEREDBUFFER; }
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RasterizerOrderedStructuredBuffer {return KW_RASTERIZERORDEREDSTRUCTUREDBUFFER; }
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@ -170,6 +172,7 @@ texture3D {return KW_TEXTURE3D; }
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TextureCube {return KW_TEXTURECUBE; }
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textureCUBE {return KW_TEXTURECUBE; }
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TextureCubeArray {return KW_TEXTURECUBEARRAY; }
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TriangleStream {return KW_TRIANGLESTREAM; }
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true {return KW_TRUE; }
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typedef {return KW_TYPEDEF; }
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unsigned {return KW_UNSIGNED; }
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@ -6553,6 +6553,7 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
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struct hlsl_semantic semantic;
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enum hlsl_buffer_type buffer_type;
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enum hlsl_sampler_dim sampler_dim;
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enum hlsl_so_object_type so_type;
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struct hlsl_attribute *attr;
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struct parse_attribute_list attr_list;
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struct hlsl_ir_switch_case *switch_case;
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@ -6596,6 +6597,7 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
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%token KW_INLINE
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%token KW_INOUT
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%token KW_LINEAR
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%token KW_LINESTREAM
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%token KW_MATRIX
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%token KW_NAMESPACE
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%token KW_NOINTERPOLATION
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@ -6605,6 +6607,7 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
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%token KW_PACKOFFSET
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%token KW_PASS
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%token KW_PIXELSHADER
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%token KW_POINTSTREAM
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%token KW_RASTERIZERORDEREDBUFFER
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%token KW_RASTERIZERORDEREDSTRUCTUREDBUFFER
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%token KW_RASTERIZERORDEREDTEXTURE1D
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@ -6654,6 +6657,7 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
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%token KW_TEXTURE3D
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%token KW_TEXTURECUBE
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%token KW_TEXTURECUBEARRAY
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%token KW_TRIANGLESTREAM
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%token KW_TRUE
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%token KW_TYPEDEF
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%token KW_UNSIGNED
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@ -6784,6 +6788,8 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
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%type <semantic> semantic
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%type <so_type> so_type
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%type <state_block> state_block
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%type <state_block_index> state_block_index_opt
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@ -7805,6 +7811,20 @@ rov_type:
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$$ = HLSL_SAMPLER_DIM_3D;
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}
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so_type:
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KW_POINTSTREAM
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{
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$$ = HLSL_STREAM_OUTPUT_POINT_STREAM;
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}
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| KW_LINESTREAM
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{
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$$ = HLSL_STREAM_OUTPUT_LINE_STREAM;
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}
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| KW_TRIANGLESTREAM
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{
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$$ = HLSL_STREAM_OUTPUT_TRIANGLE_STREAM;
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}
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resource_format:
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var_modifiers type
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{
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@ -7948,6 +7968,10 @@ type_no_void:
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validate_uav_type(ctx, $1, $3, &@4);
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$$ = hlsl_new_uav_type(ctx, $1, $3, true);
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}
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| so_type '<' type '>'
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{
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$$ = hlsl_new_stream_output_type(ctx, $1, $3);
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}
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| KW_RWBYTEADDRESSBUFFER
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{
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$$ = hlsl_new_uav_type(ctx, HLSL_SAMPLER_DIM_RAW_BUFFER, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), false);
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@ -1679,6 +1679,7 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
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case HLSL_CLASS_DEPTH_STENCIL_VIEW:
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case HLSL_CLASS_GEOMETRY_SHADER:
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case HLSL_CLASS_BLEND_STATE:
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case HLSL_CLASS_STREAM_OUTPUT:
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case HLSL_CLASS_NULL:
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break;
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@ -3331,6 +3331,7 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
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case HLSL_CLASS_HULL_SHADER:
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case HLSL_CLASS_GEOMETRY_SHADER:
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case HLSL_CLASS_BLEND_STATE:
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case HLSL_CLASS_STREAM_OUTPUT:
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case HLSL_CLASS_NULL:
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break;
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}
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