vkd3d-shader/hlsl: Add parser support for stream-output object types.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-11-08 16:15:32 +01:00
committed by Henri Verbeet
parent 13dfccc1c6
commit 1a6409cd5b
Notes: Henri Verbeet 2024-11-21 19:35:19 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1254
8 changed files with 89 additions and 0 deletions

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@@ -1565,6 +1565,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
case HLSL_CLASS_BLEND_STATE:
case HLSL_CLASS_STREAM_OUTPUT:
case HLSL_CLASS_NULL:
break;
}
@@ -1671,6 +1672,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
case HLSL_CLASS_BLEND_STATE:
case HLSL_CLASS_STREAM_OUTPUT:
case HLSL_CLASS_NULL:
break;
}