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tests: Add tests for shader double-precision floating point instructions.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
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b44478781d
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1a542a4bba
@ -836,7 +836,7 @@ static ID3D12PipelineState *create_pipeline_state_(unsigned int line, ID3D12Devi
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const D3D12_INPUT_LAYOUT_DESC *input_layout)
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{
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pipeline_state_desc;
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ID3D12PipelineState *pipeline_state;
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ID3D12PipelineState *pipeline_state = NULL;
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HRESULT hr;
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init_pipeline_state_desc(&pipeline_state_desc, root_signature, rt_format, vs, ps, input_layout);
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