tests: Add tests for shader double-precision floating point instructions.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-07-10 01:31:34 +10:00
committed by Alexandre Julliard
parent b44478781d
commit 1a542a4bba
2 changed files with 385 additions and 1 deletions

View File

@ -836,7 +836,7 @@ static ID3D12PipelineState *create_pipeline_state_(unsigned int line, ID3D12Devi
const D3D12_INPUT_LAYOUT_DESC *input_layout)
{
D3D12_GRAPHICS_PIPELINE_STATE_DESC pipeline_state_desc;
ID3D12PipelineState *pipeline_state;
ID3D12PipelineState *pipeline_state = NULL;
HRESULT hr;
init_pipeline_state_desc(&pipeline_state_desc, root_signature, rt_format, vs, ps, input_layout);