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vkd3d-shader/msl: Implement VSIR_OP_STORE_UAV_TYPED.
This commit is contained in:
Notes:
Henri Verbeet
2025-07-14 18:53:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1609
@@ -299,6 +299,41 @@ static const struct vkd3d_shader_descriptor_binding *msl_get_srv_binding(const s
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return NULL;
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}
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static const struct vkd3d_shader_descriptor_binding *msl_get_uav_binding(const struct msl_generator *gen,
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unsigned int register_space, unsigned int register_idx, enum vkd3d_shader_resource_type resource_type)
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{
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const struct vkd3d_shader_interface_info *interface_info = gen->interface_info;
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const struct vkd3d_shader_resource_binding *binding;
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enum vkd3d_shader_binding_flag resource_type_flag;
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unsigned int i;
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if (!interface_info)
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return NULL;
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resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER
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? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
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for (i = 0; i < interface_info->binding_count; ++i)
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{
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binding = &interface_info->bindings[i];
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if (binding->type != VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
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continue;
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if (binding->register_space != register_space)
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continue;
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if (binding->register_index != register_idx)
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continue;
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if (!msl_check_shader_visibility(gen, binding->shader_visibility))
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continue;
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if (!(binding->flags & resource_type_flag))
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continue;
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return &binding->binding;
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}
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return NULL;
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}
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static void msl_print_cbv_name(struct vkd3d_string_buffer *buffer, unsigned int binding)
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{
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vkd3d_string_buffer_printf(buffer, "descriptors[%u].buf<vkd3d_vec4>()", binding);
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@@ -319,6 +354,16 @@ static void msl_print_srv_name(struct vkd3d_string_buffer *buffer, struct msl_ge
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vkd3d_string_buffer_printf(buffer, ">>()");
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}
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static void msl_print_uav_name(struct vkd3d_string_buffer *buffer, struct msl_generator *gen, unsigned int binding,
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const struct msl_resource_type_info *resource_type_info, enum vkd3d_data_type resource_data_type)
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{
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vkd3d_string_buffer_printf(buffer, "descriptors[%u].as<texture%s%s<",
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binding, resource_type_info->type_suffix,
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resource_type_info->array ? "_array" : "");
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msl_print_resource_datatype(gen, buffer, resource_data_type);
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vkd3d_string_buffer_printf(buffer, ", access::read_write>>()");
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}
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static enum msl_data_type msl_print_register_name(struct vkd3d_string_buffer *buffer,
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struct msl_generator *gen, const struct vkd3d_shader_register *reg)
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{
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@@ -1204,6 +1249,96 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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msl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void msl_store_uav_typed(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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const struct msl_resource_type_info *resource_type_info;
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const struct vkd3d_shader_descriptor_binding *binding;
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const struct vkd3d_shader_descriptor_info1 *d;
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enum vkd3d_shader_resource_type resource_type;
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unsigned int uav_id, uav_idx, uav_space;
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struct vkd3d_string_buffer *image_data;
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enum vkd3d_data_type data_type;
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unsigned int uav_binding;
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uint32_t coord_mask;
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if (ins->dst[0].reg.idx[0].rel_addr || ins->dst[0].reg.idx[1].rel_addr)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
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"Descriptor indexing is not supported.");
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uav_id = ins->dst[0].reg.idx[0].offset;
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uav_idx = ins->dst[0].reg.idx[1].offset;
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if ((d = vkd3d_shader_find_descriptor(&gen->program->descriptors,
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VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, uav_id)))
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{
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uav_space = d->register_space;
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resource_type = d->resource_type;
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data_type = d->resource_data_type;
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}
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else
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Undeclared UAV descriptor %u.", uav_id);
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uav_space = 0;
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resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
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data_type = VKD3D_DATA_FLOAT;
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}
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if (!(resource_type_info = msl_get_resource_type_info(resource_type)))
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled resource type %#x.", resource_type);
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resource_type_info = msl_get_resource_type_info(VKD3D_SHADER_RESOURCE_TEXTURE_2D);
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}
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coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
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if ((binding = msl_get_uav_binding(gen, uav_space, uav_idx, resource_type)))
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{
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uav_binding = binding->binding;
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}
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else
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
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"No descriptor binding specified for UAV %u (index %u, space %u).",
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uav_id, uav_idx, uav_space);
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uav_binding = 0;
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}
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image_data = vkd3d_string_buffer_get(&gen->string_buffers);
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if (ins->src[1].reg.dimension == VSIR_DIMENSION_SCALAR)
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{
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switch (data_type)
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{
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case VKD3D_DATA_UINT:
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vkd3d_string_buffer_printf(image_data, "uint4(");
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break;
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case VKD3D_DATA_INT:
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vkd3d_string_buffer_printf(image_data, "int4(");
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break;
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default:
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled data type %#x.", data_type);
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/* fall through */
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case VKD3D_DATA_FLOAT:
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case VKD3D_DATA_UNORM:
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case VKD3D_DATA_SNORM:
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vkd3d_string_buffer_printf(image_data, "float4(");
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break;
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}
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}
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msl_print_src_with_type(image_data, gen, &ins->src[1], VKD3DSP_WRITEMASK_ALL, data_type);
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if (ins->src[1].reg.dimension == VSIR_DIMENSION_SCALAR)
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vkd3d_string_buffer_printf(image_data, ", 0, 0, 0)");
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msl_print_indent(gen->buffer, gen->indent);
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msl_print_uav_name(gen->buffer, gen, uav_binding, resource_type_info, data_type);
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vkd3d_string_buffer_printf(gen->buffer, ".write(%s, ", image_data->buffer);
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msl_print_src_with_type(gen->buffer, gen, &ins->src[0], coord_mask, VKD3D_DATA_UINT);
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vkd3d_string_buffer_printf(gen->buffer, ");\n");
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vkd3d_string_buffer_release(&gen->string_buffers, image_data);
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}
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static void msl_unary_op(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins, const char *op)
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{
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struct msl_src src;
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@@ -1458,6 +1593,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VSIR_OP_SQRT:
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msl_intrinsic(gen, ins, "sqrt");
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break;
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case VSIR_OP_STORE_UAV_TYPED:
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msl_store_uav_typed(gen, ins);
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break;
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case VSIR_OP_SWITCH:
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msl_switch(gen, ins);
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break;
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@@ -184,7 +184,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe uav 1 (0) i32(11, -12, 13, -14)
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probe uav 1 (1) i32(-15, 16, -17, 18)
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@@ -203,7 +203,7 @@ float4 main() : sv_target1
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe uav 2 (0) f32(11.1, 12.2, 13.3, 14.4)
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[require]
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@@ -293,6 +293,9 @@ static void init_resource_texture(struct metal_runner *runner,
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break;
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case RESOURCE_TYPE_UAV:
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desc.usage = MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite;
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break;
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case RESOURCE_TYPE_VERTEX_BUFFER:
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break;
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}
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@@ -357,15 +360,13 @@ static struct resource *metal_runner_create_resource(struct shader_runner *r, co
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_TEXTURE:
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case RESOURCE_TYPE_UAV:
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init_resource_texture(runner, resource, params);
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break;
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case RESOURCE_TYPE_VERTEX_BUFFER:
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init_resource_buffer(runner, resource, params);
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break;
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case RESOURCE_TYPE_UAV:
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break;
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}
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return &resource->r;
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@@ -444,9 +445,24 @@ static bool compile_shader(struct metal_runner *runner, enum shader_type type, s
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++interface_info.binding_count;
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break;
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case RESOURCE_TYPE_UAV:
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binding = &bindings[interface_info.binding_count];
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binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
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binding->register_space = 0;
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binding->register_index = resource->r.desc.slot;
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binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
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if (resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER)
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binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
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else
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binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
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binding->binding.set = 0;
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binding->binding.binding = interface_info.binding_count;
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binding->binding.count = 1;
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++interface_info.binding_count;
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break;
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_UAV:
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case RESOURCE_TYPE_VERTEX_BUFFER:
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break;
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@@ -538,9 +554,17 @@ static bool encode_argument_buffer(struct metal_runner *runner,
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[argument_descriptors addObject:arg_desc];
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break;
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case RESOURCE_TYPE_UAV:
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arg_desc = [MTLArgumentDescriptor argumentDescriptor];
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arg_desc.dataType = MTLDataTypeTexture;
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arg_desc.index = [argument_descriptors count];
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arg_desc.access = MTLBindingAccessReadWrite;
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arg_desc.textureType = [resource->texture textureType];
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[argument_descriptors addObject:arg_desc];
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break;
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_UAV:
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case RESOURCE_TYPE_VERTEX_BUFFER:
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break;
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}
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@@ -589,9 +613,15 @@ static bool encode_argument_buffer(struct metal_runner *runner,
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stages:MTLRenderStageVertex | MTLRenderStageFragment];
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break;
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case RESOURCE_TYPE_UAV:
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[encoder setTexture:resource->texture atIndex:index++];
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[command_encoder useResource:resource->texture
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usage:MTLResourceUsageRead | MTLResourceUsageWrite
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stages:MTLRenderStageVertex | MTLRenderStageFragment];
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break;
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_UAV:
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case RESOURCE_TYPE_VERTEX_BUFFER:
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break;
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}
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@@ -908,7 +938,8 @@ static struct resource_readback *metal_runner_get_resource_readback(struct shade
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id<MTLTexture> src_texture;
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unsigned int layer, level;
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if (resource->r.desc.dimension != RESOURCE_DIMENSION_2D)
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if (resource->r.desc.dimension != RESOURCE_DIMENSION_BUFFER
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&& resource->r.desc.dimension != RESOURCE_DIMENSION_2D)
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fatal_error("Unhandled resource dimension %#x.\n", resource->r.desc.dimension);
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rb = malloc(sizeof(*rb));
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