vkd3d-shader: Introduce an instruction flag to suppress masking of bitwise shift counts.

DXIL does not use implicit masking of shift counts.
This commit is contained in:
Conor McCarthy
2023-11-22 23:58:44 +10:00
committed by Alexandre Julliard
parent 9cb4372378
commit 1929432559
Notes: Alexandre Julliard 2023-12-12 23:15:46 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/489
4 changed files with 15 additions and 2 deletions

View File

@@ -741,6 +741,7 @@ enum vkd3d_tessellator_domain
#define VKD3DSI_RESINFO_UINT 0x2
#define VKD3DSI_SAMPLE_INFO_UINT 0x1
#define VKD3DSI_SAMPLER_COMPARISON_MODE 0x1
#define VKD3DSI_SHIFT_UNMASKED 0x1
#define VKD3DSI_PRECISE_X 0x100
#define VKD3DSI_PRECISE_Y 0x200