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vkd3d-shader: Introduce an instruction flag to suppress masking of bitwise shift counts.
DXIL does not use implicit masking of shift counts.
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committed by
Alexandre Julliard
parent
9cb4372378
commit
1929432559
Notes:
Alexandre Julliard
2023-12-12 23:15:46 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/489
@@ -741,6 +741,7 @@ enum vkd3d_tessellator_domain
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#define VKD3DSI_RESINFO_UINT 0x2
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#define VKD3DSI_SAMPLE_INFO_UINT 0x1
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#define VKD3DSI_SAMPLER_COMPARISON_MODE 0x1
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#define VKD3DSI_SHIFT_UNMASKED 0x1
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#define VKD3DSI_PRECISE_X 0x100
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#define VKD3DSI_PRECISE_Y 0x200
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