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vkd3d-shader/sm4: Maintain the parser location in the vkd3d_shader_parser structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
aca39afd73
commit
18e838a1cc
@@ -2208,7 +2208,7 @@ struct vkd3d_dxbc_compiler
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struct vkd3d_spirv_builder spirv_builder;
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struct vkd3d_shader_message_context *message_context;
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struct vkd3d_shader_location location;
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const struct vkd3d_shader_location *location;
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bool failed;
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bool strip_debug;
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@@ -2286,7 +2286,7 @@ static const char *vkd3d_dxbc_compiler_get_entry_point_name(const struct vkd3d_d
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
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struct vkd3d_shader_message_context *message_context)
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struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location)
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{
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const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
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const struct vkd3d_shader_signature *output_signature = &shader_desc->output_signature;
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@@ -2301,8 +2301,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
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memset(compiler, 0, sizeof(*compiler));
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compiler->message_context = message_context;
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compiler->location.source_name = compile_info->source_name;
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compiler->location.line = 2; /* Line 1 is the version token. */
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compiler->location = location;
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if ((target_info = vkd3d_find_struct(compile_info->next, SPIRV_TARGET_INFO)))
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{
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@@ -2518,7 +2517,7 @@ static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_dxbc_compiler_error(struct vkd3d_dxbc_
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va_list args;
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va_start(args, format);
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vkd3d_shader_verror(compiler->message_context, &compiler->location, error, format, args);
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vkd3d_shader_verror(compiler->message_context, compiler->location, error, format, args);
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va_end(args);
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compiler->failed = true;
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}
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@@ -9747,7 +9746,6 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
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FIXME("Unhandled instruction %#x.\n", instruction->handler_idx);
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}
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++compiler->location.line;
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return ret;
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}
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