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vkd3d-shader/sm4: Maintain the parser location in the vkd3d_shader_parser structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
aca39afd73
commit
18e838a1cc
@@ -22,14 +22,13 @@ struct vkd3d_glsl_generator
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{
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struct vkd3d_shader_version version;
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struct vkd3d_string_buffer buffer;
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struct vkd3d_shader_location location;
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const struct vkd3d_shader_location *location;
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struct vkd3d_shader_message_context *message_context;
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bool failed;
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};
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struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context)
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struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location)
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{
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struct vkd3d_glsl_generator *generator;
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@@ -39,8 +38,7 @@ struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shad
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memset(generator, 0, sizeof(*generator));
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generator->version = *version;
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vkd3d_string_buffer_init(&generator->buffer);
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generator->location.source_name = compile_info->source_name;
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generator->location.line = 2; /* Line 1 is the version token. */
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generator->location = location;
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generator->message_context = message_context;
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return generator;
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}
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@@ -52,10 +50,9 @@ static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error(
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va_list args;
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va_start(args, fmt);
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vkd3d_shader_verror(generator->message_context, &generator->location, error, fmt, args);
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vkd3d_shader_verror(generator->message_context, generator->location, error, fmt, args);
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va_end(args);
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generator->failed = true;
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return;
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}
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static void shader_glsl_ret(struct vkd3d_glsl_generator *generator,
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@@ -91,9 +88,6 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
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"Unhandled instruction %#x", instruction->handler_idx);
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break;
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}
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++generator->location.line;
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return;
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}
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int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
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