vkd3d-shader/hlsl: Ignore 'inline' modifier for functions.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-08-09 01:09:30 +02:00
committed by Alexandre Julliard
parent 30be83f911
commit 18c1477464
Notes: Alexandre Julliard 2023-08-28 22:16:40 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/301
3 changed files with 14 additions and 6 deletions

View File

@@ -356,6 +356,7 @@ struct hlsl_attribute
#define HLSL_MODIFIER_COLUMN_MAJOR 0x00000400
#define HLSL_STORAGE_IN 0x00000800
#define HLSL_STORAGE_OUT 0x00001000
#define HLSL_MODIFIER_INLINE 0x00002000
#define HLSL_TYPE_MODIFIERS_MASK (HLSL_MODIFIER_PRECISE | HLSL_MODIFIER_VOLATILE | \
HLSL_MODIFIER_CONST | HLSL_MODIFIER_ROW_MAJOR | \