vkd3d-shader/hlsl: Factor out an hlsl_block structure.

This doesn't hold anything other than a list, nor do I have any immediate plans
for it to hold anything other than a list, but I'm adding it for some degree of
clarity. Passing around untyped list pointers is not my favourite hobby.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-10-15 16:54:10 -05:00
committed by Alexandre Julliard
parent 8485a7c450
commit 182707f168
6 changed files with 48 additions and 43 deletions

View File

@@ -768,7 +768,7 @@ static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
{
const struct hlsl_ir_node *instr;
LIST_FOR_EACH_ENTRY(instr, &entry_func->body, struct hlsl_ir_node, entry)
LIST_FOR_EACH_ENTRY(instr, &entry_func->body.instrs, struct hlsl_ir_node, entry)
{
if (instr->data_type)
{