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vkd3d-shader/hlsl: Factor out an hlsl_block structure.
This doesn't hold anything other than a list, nor do I have any immediate plans for it to hold anything other than a list, but I'm adding it for some degree of clarity. Passing around untyped list pointers is not my favourite hobby. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
8485a7c450
commit
182707f168
@@ -340,7 +340,7 @@ static bool append_conditional_break(struct hlsl_ctx *ctx, struct list *cond_lis
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if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_BREAK, condition->loc)))
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return false;
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list_add_head(&iff->then_instrs, &jump->node.entry);
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list_add_head(&iff->then_instrs.instrs, &jump->node.entry);
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return true;
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}
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@@ -372,15 +372,15 @@ static struct list *create_loop(struct hlsl_ctx *ctx, enum loop_type type, struc
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goto oom;
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if (type != LOOP_DO_WHILE)
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list_move_tail(&loop->body, cond);
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list_move_tail(&loop->body.instrs, cond);
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list_move_tail(&loop->body, body);
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list_move_tail(&loop->body.instrs, body);
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if (iter)
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list_move_tail(&loop->body, iter);
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list_move_tail(&loop->body.instrs, iter);
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if (type == LOOP_DO_WHILE)
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list_move_tail(&loop->body, cond);
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list_move_tail(&loop->body.instrs, cond);
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vkd3d_free(init);
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vkd3d_free(cond);
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@@ -2248,7 +2248,7 @@ func_declaration:
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{
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$$ = $1;
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$$.decl->has_body = true;
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list_move_tail(&$$.decl->body, $2);
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list_move_tail(&$$.decl->body.instrs, $2);
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vkd3d_free($2);
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hlsl_pop_scope(ctx);
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}
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@@ -2876,9 +2876,9 @@ selection_statement:
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if (!(instr = hlsl_new_if(ctx, condition, @1)))
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YYABORT;
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list_move_tail(&instr->then_instrs, $5.then_instrs);
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list_move_tail(&instr->then_instrs.instrs, $5.then_instrs);
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if ($5.else_instrs)
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list_move_tail(&instr->else_instrs, $5.else_instrs);
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list_move_tail(&instr->else_instrs.instrs, $5.else_instrs);
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vkd3d_free($5.then_instrs);
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vkd3d_free($5.else_instrs);
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if (condition->data_type->dimx > 1 || condition->data_type->dimy > 1)
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