vkd3d-shader/glsl: Implement VKD3DSIH_RSQ.

This commit is contained in:
Henri Verbeet
2024-05-03 16:03:21 +02:00
parent 5cf8562124
commit 1812258f37
Notes: Henri Verbeet 2024-10-01 17:35:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1134
3 changed files with 9 additions and 6 deletions

View File

@@ -836,6 +836,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_ROUND_Z:
shader_glsl_intrinsic(gen, ins, "trunc");
break;
case VKD3DSIH_RSQ:
shader_glsl_intrinsic(gen, ins, "inversesqrt");
break;
case VKD3DSIH_SQRT:
shader_glsl_intrinsic(gen, ins, "sqrt");
break;