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vkd3d-shader/glsl: Implement VKD3DSIH_RSQ.
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Notes:
Henri Verbeet
2024-10-01 17:35:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1134
@@ -836,6 +836,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_ROUND_Z:
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shader_glsl_intrinsic(gen, ins, "trunc");
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break;
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case VKD3DSIH_RSQ:
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shader_glsl_intrinsic(gen, ins, "inversesqrt");
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break;
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case VKD3DSIH_SQRT:
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shader_glsl_intrinsic(gen, ins, "sqrt");
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break;
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