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vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBallot.
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committed by
Alexandre Julliard
parent
62a512c4f8
commit
174a692a17
Notes:
Alexandre Julliard
2024-05-06 22:37:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/827
@@ -328,6 +328,7 @@ static const char * const shader_opcode_names[] =
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[VKD3DSIH_UTOF ] = "utof",
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[VKD3DSIH_UTOU ] = "utou",
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[VKD3DSIH_WAVE_ACTIVE_ALL_EQUAL ] = "wave_active_all_equal",
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[VKD3DSIH_WAVE_ACTIVE_BALLOT ] = "wave_active_ballot",
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[VKD3DSIH_WAVE_ALL_TRUE ] = "wave_all_true",
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[VKD3DSIH_WAVE_ANY_TRUE ] = "wave_any_true",
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[VKD3DSIH_XOR ] = "xor",
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