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libs/vkd3d-shader: Implement more floating-point comparison instructions.
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@ -1980,8 +1980,8 @@ static void vkd3d_dxbc_compiler_emit_bitfield_instruction(struct vkd3d_dxbc_comp
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static void vkd3d_dxbc_compiler_emit_comparison_instruction(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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static const unsigned int d3d_true[] = {0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff};
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static const unsigned int d3d_false[] = {0, 0, 0, 0};
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static const uint32_t d3d_true[] = {0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff};
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static const uint32_t d3d_false[] = {0, 0, 0, 0};
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uint32_t src0_id, src1_id, type_id, result_id, true_id, false_id;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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@ -1992,15 +1992,11 @@ static void vkd3d_dxbc_compiler_emit_comparison_instruction(struct vkd3d_dxbc_co
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switch (instruction->handler_idx)
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{
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case VKD3DSIH_EQ:
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op = SpvOpFOrdEqual;
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break;
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case VKD3DSIH_IEQ:
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op = SpvOpIEqual;
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break;
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case VKD3DSIH_NE:
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op = SpvOpFUnordNotEqual;
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break;
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case VKD3DSIH_EQ: op = SpvOpFOrdEqual; break;
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case VKD3DSIH_GE: op = SpvOpFOrdGreaterThanEqual; break;
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case VKD3DSIH_IEQ: op = SpvOpIEqual; break;
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case VKD3DSIH_LT: op = SpvOpFOrdLessThan; break;
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case VKD3DSIH_NE: op = SpvOpFUnordNotEqual; break;
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default:
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ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
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return;
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@ -2152,7 +2148,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
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vkd3d_dxbc_compiler_emit_dot(compiler, instruction);
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break;
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case VKD3DSIH_EQ:
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case VKD3DSIH_GE:
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case VKD3DSIH_IEQ:
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case VKD3DSIH_LT:
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case VKD3DSIH_NE:
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vkd3d_dxbc_compiler_emit_comparison_instruction(compiler, instruction);
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break;
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