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vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc.
This commit is contained in:
committed by
Alexandre Julliard
parent
204c8afb9c
commit
1690b0b554
Notes:
Alexandre Julliard
2024-03-11 23:06:10 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/680
@@ -8431,7 +8431,6 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
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int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
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{
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struct vkd3d_shader_desc *shader_desc;
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struct dxbc_shader_desc dxbc_desc = {0};
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uint32_t *byte_code = NULL;
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struct sm6_parser *sm6;
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@@ -8454,15 +8453,11 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
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return ret;
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}
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shader_desc = &sm6->p.shader_desc;
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shader_desc->byte_code = dxbc_desc.byte_code;
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shader_desc->byte_code_size = dxbc_desc.byte_code_size;
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if (((uintptr_t)shader_desc->byte_code & (VKD3D_DXBC_CHUNK_ALIGNMENT - 1)))
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if (((uintptr_t)dxbc_desc.byte_code & (VKD3D_DXBC_CHUNK_ALIGNMENT - 1)))
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{
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/* LLVM bitcode should be 32-bit aligned, but before dxc v1.7.2207 this was not always the case in the DXBC
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* container due to missing padding after signature names. Get an aligned copy to prevent unaligned access. */
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if (!(byte_code = vkd3d_malloc(align(shader_desc->byte_code_size, VKD3D_DXBC_CHUNK_ALIGNMENT))))
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if (!(byte_code = vkd3d_malloc(align(dxbc_desc.byte_code_size, VKD3D_DXBC_CHUNK_ALIGNMENT))))
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{
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ERR("Failed to allocate aligned chunk.\n");
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free_dxbc_shader_desc(&dxbc_desc);
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@@ -8470,7 +8465,7 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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memcpy(byte_code, shader_desc->byte_code, shader_desc->byte_code_size);
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memcpy(byte_code, dxbc_desc.byte_code, dxbc_desc.byte_code_size);
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dxbc_desc.byte_code = byte_code;
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}
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