vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc.

This commit is contained in:
Giovanni Mascellani
2024-03-01 14:25:30 +01:00
committed by Alexandre Julliard
parent 204c8afb9c
commit 1690b0b554
Notes: Alexandre Julliard 2024-03-11 23:06:10 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/680
4 changed files with 4 additions and 21 deletions

View File

@@ -1236,7 +1236,6 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1,
const struct vkd3d_shader_location location = {.source_name = compile_info->source_name};
const uint32_t *code = compile_info->source.code;
size_t code_size = compile_info->source.size;
struct vkd3d_shader_desc *shader_desc;
struct vkd3d_shader_version version;
uint16_t shader_type;
size_t token_count;
@@ -1289,9 +1288,6 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1,
if (!vkd3d_shader_parser_init(&sm1->p, message_context, compile_info->source_name, &version, &shader_sm1_parser_ops,
code_size != ~(size_t)0 ? token_count / 4u + 4 : 16))
return VKD3D_ERROR_OUT_OF_MEMORY;
shader_desc = &sm1->p.shader_desc;
shader_desc->byte_code = code;
shader_desc->byte_code_size = code_size;
sm1->ptr = sm1->start;
return VKD3D_OK;