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vkd3d-shader/hlsl: Write SM4 rsq instructions.
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Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/23
@ -1669,6 +1669,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NE, &expr->node, arg1, 0);
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break;
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case HLSL_OP1_RSQ:
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assert(type_is_float(dst_type));
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_RSQ, &expr->node, arg1, 0);
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break;
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case HLSL_OP1_SAT:
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assert(type_is_float(dst_type));
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV
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@ -8,7 +8,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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todo draw quad
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draw quad
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probe all rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 1
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[pixel shader]
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@ -21,7 +21,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 4.0 0.0
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todo draw quad
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draw quad
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probe all rgba (0.371390700, 0.557086051, 0.742781401, 0.0) 1
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[pixel shader]
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@ -34,7 +34,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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todo draw quad
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draw quad
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probe all rgba (0.554700196, 0.832050323, 0.0, 0.0) 1
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[pixel shader]
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@ -47,7 +47,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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todo draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@ -60,7 +60,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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todo draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader fail]
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