vkd3d-shader/fx: Set RTV counter in the header.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-04-20 16:19:54 +02:00 committed by Alexandre Julliard
parent a879ac5536
commit 162d8760be
Notes: Alexandre Julliard 2024-05-08 22:49:51 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/802

View File

@ -88,6 +88,7 @@ struct fx_write_context
uint32_t shader_variable_count; uint32_t shader_variable_count;
uint32_t parameter_count; uint32_t parameter_count;
uint32_t dsv_count; uint32_t dsv_count;
uint32_t rtv_count;
int status; int status;
bool child_effect; bool child_effect;
@ -1021,6 +1022,8 @@ static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_
switch (type->class) switch (type->class)
{ {
case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_RENDER_TARGET_VIEW:
fx->rtv_count += elements_count;
break;
case HLSL_CLASS_TEXTURE: case HLSL_CLASS_TEXTURE:
case HLSL_CLASS_UAV: case HLSL_CLASS_UAV:
break; break;
@ -1187,7 +1190,7 @@ static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
put_u32(&buffer, 0); /* Blend state count. */ put_u32(&buffer, 0); /* Blend state count. */
put_u32(&buffer, 0); /* Rasterizer state count. */ put_u32(&buffer, 0); /* Rasterizer state count. */
put_u32(&buffer, 0); /* Sampler state count. */ put_u32(&buffer, 0); /* Sampler state count. */
put_u32(&buffer, 0); /* Rendertarget view count. */ put_u32(&buffer, fx.rtv_count);
put_u32(&buffer, fx.dsv_count); put_u32(&buffer, fx.dsv_count);
put_u32(&buffer, fx.shader_variable_count); /* Shader count. */ put_u32(&buffer, fx.shader_variable_count); /* Shader count. */
put_u32(&buffer, 0); /* Inline shader count. */ put_u32(&buffer, 0); /* Inline shader count. */
@ -1245,7 +1248,7 @@ static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
put_u32(&buffer, 0); /* Blend state count. */ put_u32(&buffer, 0); /* Blend state count. */
put_u32(&buffer, 0); /* Rasterizer state count. */ put_u32(&buffer, 0); /* Rasterizer state count. */
put_u32(&buffer, 0); /* Sampler state count. */ put_u32(&buffer, 0); /* Sampler state count. */
put_u32(&buffer, 0); /* Rendertarget view count. */ put_u32(&buffer, fx.rtv_count);
put_u32(&buffer, fx.dsv_count); put_u32(&buffer, fx.dsv_count);
put_u32(&buffer, fx.shader_variable_count); /* Shader count. */ put_u32(&buffer, fx.shader_variable_count); /* Shader count. */
put_u32(&buffer, 0); /* Inline shader count. */ put_u32(&buffer, 0); /* Inline shader count. */