diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index e99ca782..9e61fc23 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -88,6 +88,7 @@ struct fx_write_context uint32_t shader_variable_count; uint32_t parameter_count; uint32_t dsv_count; + uint32_t rtv_count; int status; bool child_effect; @@ -1021,6 +1022,8 @@ static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_ switch (type->class) { case HLSL_CLASS_RENDER_TARGET_VIEW: + fx->rtv_count += elements_count; + break; case HLSL_CLASS_TEXTURE: case HLSL_CLASS_UAV: break; @@ -1187,7 +1190,7 @@ static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) put_u32(&buffer, 0); /* Blend state count. */ put_u32(&buffer, 0); /* Rasterizer state count. */ put_u32(&buffer, 0); /* Sampler state count. */ - put_u32(&buffer, 0); /* Rendertarget view count. */ + put_u32(&buffer, fx.rtv_count); put_u32(&buffer, fx.dsv_count); put_u32(&buffer, fx.shader_variable_count); /* Shader count. */ put_u32(&buffer, 0); /* Inline shader count. */ @@ -1245,7 +1248,7 @@ static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) put_u32(&buffer, 0); /* Blend state count. */ put_u32(&buffer, 0); /* Rasterizer state count. */ put_u32(&buffer, 0); /* Sampler state count. */ - put_u32(&buffer, 0); /* Rendertarget view count. */ + put_u32(&buffer, fx.rtv_count); put_u32(&buffer, fx.dsv_count); put_u32(&buffer, fx.shader_variable_count); /* Shader count. */ put_u32(&buffer, 0); /* Inline shader count. */