vkd3d-shader/hlsl: Make a string array const.

This commit is contained in:
Zebediah Figura 2023-04-05 15:22:03 -05:00 committed by Alexandre Julliard
parent 09cda98deb
commit 1514755043
Notes: Alexandre Julliard 2023-04-06 22:23:49 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/149

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@ -2816,7 +2816,7 @@ static void allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functio
static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, unsigned int *counter, bool output) static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, unsigned int *counter, bool output)
{ {
static const char *shader_names[] = static const char *const shader_names[] =
{ {
[VKD3D_SHADER_TYPE_PIXEL] = "Pixel", [VKD3D_SHADER_TYPE_PIXEL] = "Pixel",
[VKD3D_SHADER_TYPE_VERTEX] = "Vertex", [VKD3D_SHADER_TYPE_VERTEX] = "Vertex",