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vkd3d-shader/hlsl: Turn register(cX) reservations into buffer offset for SM4.
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parent
c7f7636534
commit
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Notes:
Alexandre Julliard
2024-01-29 22:52:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/458
@ -4302,12 +4302,18 @@ static const struct hlsl_buffer *get_reserved_buffer(struct hlsl_ctx *ctx, uint3
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return NULL;
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}
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static void calculate_buffer_offset(struct hlsl_ctx *ctx, struct hlsl_ir_var *var)
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static void calculate_buffer_offset(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, bool register_reservation)
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{
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unsigned int var_reg_size = var->data_type->reg_size[HLSL_REGSET_NUMERIC];
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enum hlsl_type_class var_class = var->data_type->class;
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struct hlsl_buffer *buffer = var->buffer;
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if (register_reservation)
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{
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var->buffer_offset = 4 * var->reg_reservation.reg_index;
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}
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else
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{
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if (var->reg_reservation.offset_type == 'c')
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{
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if (var->reg_reservation.offset_index % 4)
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@ -4342,6 +4348,7 @@ static void calculate_buffer_offset(struct hlsl_ctx *ctx, struct hlsl_ir_var *va
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{
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var->buffer_offset = hlsl_type_get_sm4_offset(var->data_type, buffer->size);
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}
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}
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TRACE("Allocated buffer offset %u to %s.\n", var->buffer_offset, var->name);
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buffer->size = max(buffer->size, var->buffer_offset + var_reg_size);
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@ -4409,6 +4416,11 @@ static void validate_buffer_offsets(struct hlsl_ctx *ctx)
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}
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}
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static bool var_has_buffer_offset_register_reservation(struct hlsl_ctx *ctx, const struct hlsl_ir_var *var)
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{
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return var->reg_reservation.reg_type == 'c' && var->buffer == ctx->globals_buffer;
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}
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static void allocate_buffers(struct hlsl_ctx *ctx)
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{
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struct hlsl_buffer *buffer;
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@ -4417,13 +4429,29 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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if (var->is_uniform && !hlsl_type_is_resource(var->data_type))
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{
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if (!var->is_uniform || hlsl_type_is_resource(var->data_type))
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continue;
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if (var->is_param)
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var->buffer = ctx->params_buffer;
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calculate_buffer_offset(ctx, var);
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}
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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if (!var->is_uniform || hlsl_type_is_resource(var->data_type))
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continue;
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if (var_has_buffer_offset_register_reservation(ctx, var))
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calculate_buffer_offset(ctx, var, true);
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}
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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if (!var->is_uniform || hlsl_type_is_resource(var->data_type))
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continue;
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if (!var_has_buffer_offset_register_reservation(ctx, var))
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calculate_buffer_offset(ctx, var, false);
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}
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validate_buffer_offsets(ctx);
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@ -1,4 +1,4 @@
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[pixel shader fail(sm<6) todo(sm>=4)]
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[pixel shader fail(sm<6)]
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// Overlapping register(cX) reservations are not allowed except on SM6, where they are aliased.
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// On SM1 this gives hr 0x88760b59.
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float a : register(c0);
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@ -24,7 +24,7 @@ float4 main() : sv_target
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uniform 0 float4 0.1 0.2 0.3 0.4
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uniform 4 float4 1.1 1.2 1.3 1.4
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draw quad
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todo(sm>=4 & sm<6) probe all rgba (1.1, 1.4, 0.2, 0.3)
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probe all rgba (1.1, 1.4, 0.2, 0.3)
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[pixel shader]
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@ -43,7 +43,7 @@ uniform 8 float4 2.1 2.2 2.3 2.4
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uniform 12 float4 3.1 3.2 3.3 3.4
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uniform 16 float4 4.1 4.2 4.3 4.4
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draw quad
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todo(sm>=4 & sm<6) probe all rgba (4.1, 4.2, 1.3, 1.4)
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probe all rgba (4.1, 4.2, 1.3, 1.4)
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[require]
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@ -85,7 +85,7 @@ uniform 4 float4 1.1 1.2 1.3 1.4
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uniform 8 float4 2.1 2.2 2.3 2.4
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uniform 12 float4 3.1 3.2 3.3 3.4
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draw quad
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todo(sm<6) probe all rgba (2.1, 2.2, 0.0, 0.0)
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probe all rgba (2.1, 2.2, 0.0, 0.0)
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[require]
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@ -156,7 +156,7 @@ uniform 4 float4 1.1 1.2 1.3 1.4
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uniform 8 float4 2.1 2.2 2.3 2.4
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uniform 12 float4 3.1 3.2 3.3 3.4
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draw quad
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todo(sm<6) probe all rgba (2.1, 2.2, 2.3, 0.0)
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probe all rgba (2.1, 2.2, 2.3, 0.0)
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[pixel shader]
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