vkd3d-shader/hlsl: Turn register(cX) reservations into buffer offset for SM4.

This commit is contained in:
Francisco Casas
2023-11-08 18:45:26 -03:00
committed by Alexandre Julliard
parent c7f7636534
commit 13f713f74b
Notes: Alexandre Julliard 2024-01-29 22:52:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/458
2 changed files with 69 additions and 41 deletions

View File

@@ -1,4 +1,4 @@
[pixel shader fail(sm<6) todo(sm>=4)]
[pixel shader fail(sm<6)]
// Overlapping register(cX) reservations are not allowed except on SM6, where they are aliased.
// On SM1 this gives hr 0x88760b59.
float a : register(c0);
@@ -24,7 +24,7 @@ float4 main() : sv_target
uniform 0 float4 0.1 0.2 0.3 0.4
uniform 4 float4 1.1 1.2 1.3 1.4
draw quad
todo(sm>=4 & sm<6) probe all rgba (1.1, 1.4, 0.2, 0.3)
probe all rgba (1.1, 1.4, 0.2, 0.3)
[pixel shader]
@@ -43,7 +43,7 @@ uniform 8 float4 2.1 2.2 2.3 2.4
uniform 12 float4 3.1 3.2 3.3 3.4
uniform 16 float4 4.1 4.2 4.3 4.4
draw quad
todo(sm>=4 & sm<6) probe all rgba (4.1, 4.2, 1.3, 1.4)
probe all rgba (4.1, 4.2, 1.3, 1.4)
[require]
@@ -85,7 +85,7 @@ uniform 4 float4 1.1 1.2 1.3 1.4
uniform 8 float4 2.1 2.2 2.3 2.4
uniform 12 float4 3.1 3.2 3.3 3.4
draw quad
todo(sm<6) probe all rgba (2.1, 2.2, 0.0, 0.0)
probe all rgba (2.1, 2.2, 0.0, 0.0)
[require]
@@ -156,7 +156,7 @@ uniform 4 float4 1.1 1.2 1.3 1.4
uniform 8 float4 2.1 2.2 2.3 2.4
uniform 12 float4 3.1 3.2 3.3 3.4
draw quad
todo(sm<6) probe all rgba (2.1, 2.2, 2.3, 0.0)
probe all rgba (2.1, 2.2, 2.3, 0.0)
[pixel shader]