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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
libs/vkd3d: Add ID3D12DescriptorHeap interface stub.
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768dffe9d6
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13ccddd6e4
@ -636,10 +636,18 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device *
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static HRESULT STDMETHODCALLTYPE d3d12_device_CreateDescriptorHeap(ID3D12Device *iface,
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const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap)
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{
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FIXME("iface %p, desc %p, riid %s, descriptor_heap %p stub!\n",
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struct d3d12_device *device = impl_from_ID3D12Device(iface);
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struct d3d12_descriptor_heap *object;
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HRESULT hr;
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TRACE("iface %p, desc %p, riid %s, descriptor_heap %p.\n",
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iface, desc, debugstr_guid(riid), descriptor_heap);
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return E_NOTIMPL;
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if (FAILED(hr = d3d12_descriptor_heap_create(device, desc, &object)))
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return hr;
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return return_interface((IUnknown *)&object->ID3D12DescriptorHeap_iface,
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&IID_ID3D12DescriptorHeap, riid, descriptor_heap);
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}
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static UINT STDMETHODCALLTYPE d3d12_device_GetDescriptorHandleIncrementSize(ID3D12Device *iface,
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@ -243,3 +243,176 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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return S_OK;
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}
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/* ID3D12DescriptorHeap */
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static inline struct d3d12_descriptor_heap *impl_from_ID3D12DescriptorHeap(ID3D12DescriptorHeap *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d12_descriptor_heap, ID3D12DescriptorHeap_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_QueryInterface(ID3D12DescriptorHeap *iface,
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REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D12DescriptorHeap)
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|| IsEqualGUID(riid, &IID_ID3D12Pageable)
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|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
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|| IsEqualGUID(riid, &IID_ID3D12Object)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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ID3D12DescriptorHeap_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_AddRef(ID3D12DescriptorHeap *iface)
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{
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struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
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ULONG refcount = InterlockedIncrement(&heap->refcount);
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TRACE("%p increasing refcount to %u.\n", heap, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_Release(ID3D12DescriptorHeap *iface)
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{
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struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
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ULONG refcount = InterlockedDecrement(&heap->refcount);
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TRACE("%p decreasing refcount to %u.\n", heap, refcount);
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if (!refcount)
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{
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struct d3d12_device *device = heap->device;
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vkd3d_free(heap);
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ID3D12Device_Release(&device->ID3D12Device_iface);
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}
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return refcount;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_GetPrivateData(ID3D12DescriptorHeap *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetPrivateData(ID3D12DescriptorHeap *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetPrivateDataInterface(ID3D12DescriptorHeap *iface,
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REFGUID guid, const IUnknown *data)
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{
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FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetName(ID3D12DescriptorHeap *iface, const WCHAR *name)
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{
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FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name));
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_GetDevice(ID3D12DescriptorHeap *iface,
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REFIID riid, void **device)
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{
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struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
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TRACE("iface %p, riid %s, device %p.\n", iface, debugstr_guid(riid), device);
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return ID3D12Device_QueryInterface(&heap->device->ID3D12Device_iface, riid, device);
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}
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static D3D12_DESCRIPTOR_HEAP_DESC * STDMETHODCALLTYPE d3d12_descriptor_heap_GetDesc(ID3D12DescriptorHeap *iface,
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D3D12_DESCRIPTOR_HEAP_DESC *desc)
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{
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struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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*desc = heap->desc;
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return desc;
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}
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static D3D12_CPU_DESCRIPTOR_HANDLE * STDMETHODCALLTYPE d3d12_descriptor_heap_GetCPUDescriptorHandleForHeapStart(
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ID3D12DescriptorHeap *iface, D3D12_CPU_DESCRIPTOR_HANDLE *descriptor)
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{
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FIXME("iface %p, descriptor %p stub!\n", iface, descriptor);
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return descriptor;
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}
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static D3D12_GPU_DESCRIPTOR_HANDLE * STDMETHODCALLTYPE d3d12_descriptor_heap_GetGPUDescriptorHandleForHeapStart(
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ID3D12DescriptorHeap *iface, D3D12_GPU_DESCRIPTOR_HANDLE *descriptor)
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{
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FIXME("iface %p, descriptor %p stub!\n", iface, descriptor);
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return descriptor;
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}
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static const struct ID3D12DescriptorHeapVtbl d3d12_descriptor_heap_vtbl =
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{
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/* IUnknown methods */
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d3d12_descriptor_heap_QueryInterface,
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d3d12_descriptor_heap_AddRef,
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d3d12_descriptor_heap_Release,
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/* ID3D12Object methods */
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d3d12_descriptor_heap_GetPrivateData,
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d3d12_descriptor_heap_SetPrivateData,
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d3d12_descriptor_heap_SetPrivateDataInterface,
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d3d12_descriptor_heap_SetName,
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/* ID3D12DeviceChild methods */
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d3d12_descriptor_heap_GetDevice,
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/* ID3D12DescriptorHeap methods */
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d3d12_descriptor_heap_GetDesc,
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d3d12_descriptor_heap_GetCPUDescriptorHandleForHeapStart,
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d3d12_descriptor_heap_GetGPUDescriptorHandleForHeapStart,
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};
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static void d3d12_descriptor_heap_init(struct d3d12_descriptor_heap *descriptor_heap,
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struct d3d12_device *device, const D3D12_DESCRIPTOR_HEAP_DESC *desc)
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{
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descriptor_heap->ID3D12DescriptorHeap_iface.lpVtbl = &d3d12_descriptor_heap_vtbl;
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descriptor_heap->refcount = 1;
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descriptor_heap->desc = *desc;
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descriptor_heap->device = device;
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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}
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HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
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const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap)
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{
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struct d3d12_descriptor_heap *object;
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if (!(object = vkd3d_malloc(sizeof(*object))))
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return E_OUTOFMEMORY;
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d3d12_descriptor_heap_init(object, device, desc);
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TRACE("Created descriptor heap %p.\n", object);
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*descriptor_heap = object;
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return S_OK;
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}
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@ -56,6 +56,20 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
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/* ID3D12DescriptorHeap */
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struct d3d12_descriptor_heap
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{
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ID3D12DescriptorHeap ID3D12DescriptorHeap_iface;
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ULONG refcount;
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D3D12_DESCRIPTOR_HEAP_DESC desc;
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struct d3d12_device *device;
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};
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HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
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const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap) DECLSPEC_HIDDEN;
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/* ID3D12CommandAllocator */
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struct d3d12_command_allocator
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{
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