vkd3d-shader: Rename the vkd3d_shader_target_extension enumeration to vkd3d_shader_spirv_extension.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-18 18:52:51 +04:30
committed by Alexandre Julliard
parent 425dab80b8
commit 13c2fbdc8d
5 changed files with 15 additions and 14 deletions

View File

@@ -2167,8 +2167,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
ps_target_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO;
ps_target_info.next = NULL;
ps_target_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
ps_target_info.target_extensions = vk_info->shader_extensions;
ps_target_info.target_extension_count = vk_info->shader_extension_count;
ps_target_info.extensions = vk_info->shader_extensions;
ps_target_info.extension_count = vk_info->shader_extension_count;
ps_target_info.parameters = ps_shader_parameters;
ps_target_info.parameter_count = ARRAY_SIZE(ps_shader_parameters);
ps_target_info.dual_source_blending = is_dual_source_blending(&desc->BlendState.RenderTarget[0]);