vkd3d-shader: Add an option to enable child effects compilation.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-02-24 23:47:48 +01:00
committed by Alexandre Julliard
parent 7f1fdd447c
commit 13227f3852
Notes: Alexandre Julliard 2024-03-12 22:56:09 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/692
5 changed files with 31 additions and 2 deletions

View File

@@ -3597,6 +3597,10 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
{
ctx->semantic_compat_mapping = option->value & VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES;
}
else if (option->name == VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT)
{
ctx->child_effect = !!option->value;
}
}
return true;